Abstract—We discuss issues related to the design of a multi-touch gesture sensing environment, allowing the user to execute both independent and coordinated gestures. We discuss differ-ent approaches, comparing frontal vs. back projection devices and gesture tracking vs. shape recognition. To compare the approaches we introduce a simple gesture language for drawing diagrams. A test multitouch device built around FTIR technology is illustrated; a vision system, driven by a visual dataflow programming environment, interprets the user gestures and classifies them into a set of predefined patterns, corresponding to language commands. I
Multitouch is a ubiquitous input technique, used primarily in mobile devices such as phones and tabl...
Figure 1: Painting application in X3D: recognized paintings created with gestural input were redefin...
Proliferation of novel types of gesture-based user interfaces has led to considerable fragmentation,...
This master's thesis explores the world of multi-touch interaction with gesture recognition. The foc...
Interpreting multitouch interactions can be as simple as un-derstanding code that handles these mult...
International audienceTouchscreen interaction currently relies on a limited set of multi-touch gestu...
The way we use computers today will soon change. The technology of the future will allow us to inte...
Due to the popularization of the touch screen devices, nowadays people are used to conduct the human...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
Freehand gestural interaction with direct-touch computation surfaces has been the focus of significa...
International audienceExpressivity of hand movements is much greater than what current interaction t...
Multi-touch gestures have become popular on a wide range of touchscreen devices, but the programming...
Many new technologies are emerging that make it possible to extend interaction into the three-dimens...
Freehand gestural interaction with direct-touch computation surfaces has been the focus of significa...
Part 2: Long and Short PapersInternational audienceAs technology evolves (e.g. 3D cameras, accelerom...
Multitouch is a ubiquitous input technique, used primarily in mobile devices such as phones and tabl...
Figure 1: Painting application in X3D: recognized paintings created with gestural input were redefin...
Proliferation of novel types of gesture-based user interfaces has led to considerable fragmentation,...
This master's thesis explores the world of multi-touch interaction with gesture recognition. The foc...
Interpreting multitouch interactions can be as simple as un-derstanding code that handles these mult...
International audienceTouchscreen interaction currently relies on a limited set of multi-touch gestu...
The way we use computers today will soon change. The technology of the future will allow us to inte...
Due to the popularization of the touch screen devices, nowadays people are used to conduct the human...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
Freehand gestural interaction with direct-touch computation surfaces has been the focus of significa...
International audienceExpressivity of hand movements is much greater than what current interaction t...
Multi-touch gestures have become popular on a wide range of touchscreen devices, but the programming...
Many new technologies are emerging that make it possible to extend interaction into the three-dimens...
Freehand gestural interaction with direct-touch computation surfaces has been the focus of significa...
Part 2: Long and Short PapersInternational audienceAs technology evolves (e.g. 3D cameras, accelerom...
Multitouch is a ubiquitous input technique, used primarily in mobile devices such as phones and tabl...
Figure 1: Painting application in X3D: recognized paintings created with gestural input were redefin...
Proliferation of novel types of gesture-based user interfaces has led to considerable fragmentation,...