An experiment involving 283 preadolescent schoolchildren investigated how divergent-thinking training affected subsequent creativity for promised reward in a new task administered by a different individual. The promise of reward for picture drawing increased creativity if children had previously generated novel uses for physical objects with or without reward. In contrast, the promise of reward did not increase the creativity of picture drawings if the children had been rewarded for giving conventional object uses. Divergent-thinking training evidently conveys a task administrator’s desire for creative performance; task participants generalize this discrimination to new tasks administered by other individuals and perform creatively when mot...
The goal of this experimental research was to demonstrate that creative thinking could be trained in...
Using a quasi-experimental design, with pretest and posttest measures with multiple probes, the effe...
This experiment examines people’s ability to invent creative outcomes to simple event sequences. We ...
Two experiments, involving 436 preadolescent schoolchildren, i vestigated how the explicitness of pr...
The effect of extrinsic motivation on creativity can be positive or negative, depending on the circu...
This experiment investigated the influence of reward property and reward power on creative performan...
Though research has shown a consistent and positive relationship between intrinsic rewards and creat...
Existing research examining the effects of external rewards on creativity lacks a clear consensus on...
To address the complex effect of perceived reward for creativity on creative performance, we examine...
Novelty is inherent to creative processes. A positive effect of novelty on creative task performance...
International audienceIn contrast to intellectual giftedness reflected in high academic performance ...
This study investigated the effect of amusement and task-framing on measures of divergent (fluency, ...
In an effort to improve creativity in the new product development process, many firms offer incentiv...
Creativity was defined as “the centerpiece of an education that prepares a generation of change agen...
This study explored the effects of a specific positive emotion, namely amusement, and task framing o...
The goal of this experimental research was to demonstrate that creative thinking could be trained in...
Using a quasi-experimental design, with pretest and posttest measures with multiple probes, the effe...
This experiment examines people’s ability to invent creative outcomes to simple event sequences. We ...
Two experiments, involving 436 preadolescent schoolchildren, i vestigated how the explicitness of pr...
The effect of extrinsic motivation on creativity can be positive or negative, depending on the circu...
This experiment investigated the influence of reward property and reward power on creative performan...
Though research has shown a consistent and positive relationship between intrinsic rewards and creat...
Existing research examining the effects of external rewards on creativity lacks a clear consensus on...
To address the complex effect of perceived reward for creativity on creative performance, we examine...
Novelty is inherent to creative processes. A positive effect of novelty on creative task performance...
International audienceIn contrast to intellectual giftedness reflected in high academic performance ...
This study investigated the effect of amusement and task-framing on measures of divergent (fluency, ...
In an effort to improve creativity in the new product development process, many firms offer incentiv...
Creativity was defined as “the centerpiece of an education that prepares a generation of change agen...
This study explored the effects of a specific positive emotion, namely amusement, and task framing o...
The goal of this experimental research was to demonstrate that creative thinking could be trained in...
Using a quasi-experimental design, with pretest and posttest measures with multiple probes, the effe...
This experiment examines people’s ability to invent creative outcomes to simple event sequences. We ...