This paper presents an approach to automatically compute animations for virtual (human or robot) mannequins cooperating to move bulky objects in cluttered environments. The main challenge is to deal with 3D collision avoidance while preserving the believability of the agents behaviors. To accomplish the coordinated task, a geometric and kinematic decoupling of the system is proposed. This decomposition enables us to plan a collision-free path for a reduced system, then to animate locomotion and grasping behaviors independently, and finally to automatically tune the animation to avoid residual collisions. These three steps are applied consecutively to synthesize an animation. The different techniques used, such as probabilistic path planning...
This thesis presents a motion planning method that integrates a user input into the planning loop to...
Motion planning is a fundamental problem with applications in a wide variety of areas including robo...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
A huge collection of character animation techniques has been developed to date and impressive result...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
We present a novel framework for motion planning of rigid and articulated robots in complex, dynamic...
International audienceIn order to optimize the costs and time of design of the new products while im...
This paper presents an interactive hierarchical motion control system dedicated to the animation of ...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
International audienceVirtual mannequins need to navigate in order to interact with their environmen...
International audienceThis paper presents some evolutions over the locomotion planning problem for d...
Abstract—In order to deliver information effectively, virtual human demonstrators must be able to ad...
This thesis presents a motion planning method that integrates a user input into the planning loop to...
Motion planning is a fundamental problem with applications in a wide variety of areas including robo...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
A huge collection of character animation techniques has been developed to date and impressive result...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
We present a novel framework for motion planning of rigid and articulated robots in complex, dynamic...
International audienceIn order to optimize the costs and time of design of the new products while im...
This paper presents an interactive hierarchical motion control system dedicated to the animation of ...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
International audienceVirtual mannequins need to navigate in order to interact with their environmen...
International audienceThis paper presents some evolutions over the locomotion planning problem for d...
Abstract—In order to deliver information effectively, virtual human demonstrators must be able to ad...
This thesis presents a motion planning method that integrates a user input into the planning loop to...
Motion planning is a fundamental problem with applications in a wide variety of areas including robo...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...