We examine the problem of finding optimal strategies in simple stochastic games, and the equivalent problem of finding stable configurations of MIN/MAX/AVG circuits. The problem can be seen as a nontrivial extension to linear programming, but no polynomial-time algo-rithm is known, despite significant efforts to find such an algorithm. Our investigation will be concerned with the relative computational power of certain variants of these circuits. We will begin by defining the computational problems associated with these games and circuits, and stating in which senses the two are equivalent. We will show that restrictions of the problem are in P, that the simple stochastic game problem is in NP∩coNP, that the stable circuit problem is in PLS...
This thesis presents the findings of a computational study on algorithms for Simple Stochastic Games...
In this paper new algorithms for finding optimal values and strategies inturn-based stochastic games...
We survey a number of algorithms for the simple stochastic game problem, which is to determine the w...
AbstractThe study of simple stochastic games (SSGs) was initiated by Condon for analyzing the comput...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
A simple stochastic game (SSG) is a game defined on a directed multigraph and played between players...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
International audienceWe present a generic strategy improvement algorithm (GSIA) to find an optimal ...
International audienceWe present a new algorithm for solving Simple Stochastic Games (SSGs), which i...
Simple stochastic games are two-player zero-sum stochastic games withturn-based moves, perfect infor...
The optimal value computation for turned-based stochastic games with reachability objectives, also k...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
The complexity of simple stochastic games (SSGs) has been open since they were dened by Condon in 19...
We obtain the first nontrivial worst-case upper bound on the number of iterations required by the we...
The optimal value computation for turned-based stochastic games with reachability objectives, also k...
This thesis presents the findings of a computational study on algorithms for Simple Stochastic Games...
In this paper new algorithms for finding optimal values and strategies inturn-based stochastic games...
We survey a number of algorithms for the simple stochastic game problem, which is to determine the w...
AbstractThe study of simple stochastic games (SSGs) was initiated by Condon for analyzing the comput...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
A simple stochastic game (SSG) is a game defined on a directed multigraph and played between players...
The theory of graph games with ω-regular winning conditions is the foundation for modeling and synth...
International audienceWe present a generic strategy improvement algorithm (GSIA) to find an optimal ...
International audienceWe present a new algorithm for solving Simple Stochastic Games (SSGs), which i...
Simple stochastic games are two-player zero-sum stochastic games withturn-based moves, perfect infor...
The optimal value computation for turned-based stochastic games with reachability objectives, also k...
AbstractThe theory of graph games with ω-regular winning conditions is the foundation for modeling a...
The complexity of simple stochastic games (SSGs) has been open since they were dened by Condon in 19...
We obtain the first nontrivial worst-case upper bound on the number of iterations required by the we...
The optimal value computation for turned-based stochastic games with reachability objectives, also k...
This thesis presents the findings of a computational study on algorithms for Simple Stochastic Games...
In this paper new algorithms for finding optimal values and strategies inturn-based stochastic games...
We survey a number of algorithms for the simple stochastic game problem, which is to determine the w...