This paper reports on outcomes of a residency undertaken at STEIM, Amsterdam, in July 2007. Our goal was to explore methods for working with sound and whole body gesture, with an open experimental approach. In many ways this work can be characterised as prototype development. The sensor technology employed was three-axis accelerometers in consumer game-controllers. Outcomes were intentionally restrained to stripped-back experimental results. This paper discusses the processes and strategies for developing the experiments, as well as providing background and rationale for our approach. We describe “vocal prototyping ” – a technique for developing new gesture-sound mappings, the mapping techniques applied, and briefly describe a selection of...
This paper reports on two Short-Term Scientific Missions (STSM) in the ConGAS European Cost Action. ...
Technical Report - LEGOS Project - State of the Art ver 1.1The literature on gesture-sound interacti...
In the process of working with a real-time, gesture controlled speech and singing synthesizer used f...
Gestures are an integral part of our daily life for communication, expression and scientific researc...
Gesture-to-sound mapping is generally defined as the association between gestural and sound paramete...
International audienceThis article reports on an interdisciplinary research project on movement soni...
Mapping in interactive dance performance poses a number of questions related to the perception and e...
Designing the relationship between motion and sound is essential to the creation of interactive syst...
Designing the relationship between motion and sound is essential to the creation of interactive syst...
Motivation and strategies for affecting electronic music through physical gestures are presented and...
This paper presents a system that allows users to quickly try different ways to train neural network...
This chapter explores three systems for mapping embodied gesture, acquired with electromyography and...
Technical Report - LEGOS Project - State of the Art ver 1.1The literature on gesture-sound interacti...
Sound spatialisation is an important component in interactive performances as well as in game audio ...
International audienceTechnologies for sensing movement are expanding toward everyday use in virtual...
This paper reports on two Short-Term Scientific Missions (STSM) in the ConGAS European Cost Action. ...
Technical Report - LEGOS Project - State of the Art ver 1.1The literature on gesture-sound interacti...
In the process of working with a real-time, gesture controlled speech and singing synthesizer used f...
Gestures are an integral part of our daily life for communication, expression and scientific researc...
Gesture-to-sound mapping is generally defined as the association between gestural and sound paramete...
International audienceThis article reports on an interdisciplinary research project on movement soni...
Mapping in interactive dance performance poses a number of questions related to the perception and e...
Designing the relationship between motion and sound is essential to the creation of interactive syst...
Designing the relationship between motion and sound is essential to the creation of interactive syst...
Motivation and strategies for affecting electronic music through physical gestures are presented and...
This paper presents a system that allows users to quickly try different ways to train neural network...
This chapter explores three systems for mapping embodied gesture, acquired with electromyography and...
Technical Report - LEGOS Project - State of the Art ver 1.1The literature on gesture-sound interacti...
Sound spatialisation is an important component in interactive performances as well as in game audio ...
International audienceTechnologies for sensing movement are expanding toward everyday use in virtual...
This paper reports on two Short-Term Scientific Missions (STSM) in the ConGAS European Cost Action. ...
Technical Report - LEGOS Project - State of the Art ver 1.1The literature on gesture-sound interacti...
In the process of working with a real-time, gesture controlled speech and singing synthesizer used f...