We present a system for modeling and real-time rendering of solid terrains. Using results from the field of tiling, we show how a global 3D texture can be computed for a 2D terrain using a small set of Layered Depth Images. We propose a new set of Wang tiles that are shown empirically to tile the plane without apparent periodic structure. Furthmore, we introduce a new image-based data struture: multiresolution view-dependent Layered Depth Images. As our results show, this method produces natural looking 3D textures, with full parallax, in real time
A layered method is presented in this paper to resolve the visibility problem in depth image-based r...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Figure 1: Two screen shots of an overflight of Fort Hunter Liggett, CA that illustrate the use of 4-...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
This paper deals with the problem of simplifying, transmitting and rendering large textured terrain ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This Master’s thesis investigates the application of dynamically generated procedural terrain textur...
Abstract: We present a method for overlaying a texture onto a non-rigid surface using a commodity de...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during r...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem...
Figure 1: All images are generated using rasterization and layered depth maps. From left to right: A...
A layered method is presented in this paper to resolve the visibility problem in depth image-based r...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Figure 1: Two screen shots of an overflight of Fort Hunter Liggett, CA that illustrate the use of 4-...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
This paper deals with the problem of simplifying, transmitting and rendering large textured terrain ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This Master’s thesis investigates the application of dynamically generated procedural terrain textur...
Abstract: We present a method for overlaying a texture onto a non-rigid surface using a commodity de...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during r...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem...
Figure 1: All images are generated using rasterization and layered depth maps. From left to right: A...
A layered method is presented in this paper to resolve the visibility problem in depth image-based r...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive disto...