Cooperation in prisoner’s dilemma games can usually be sustained only if the game has an infinite horizon. We analyze to what extent the theoret-ically crucial distinction of finite vs. infinite-horizon games is reflected in the outcomes of a prisoner’s dilemma experiment. We compare three dif-ferent experimental termination rules in four treatments: a known finite end, an unknown end, and two variants with a random termination rule (with a high and with a low continuation probability, where cooperation can occur in a subgame-perfect equilibrium only with the high probabil-ity). We find that the termination rules do not significantly affect average cooperation rates. Specifically, employing a random termination rule does not cause significa...
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner...
While there is an extensive literature on the theory of infinitely repeated games, empirical evidenc...
We propose a new approach for running lab experiments on indefinitely repeated games with high conti...
This paper analyzes the impact of three termination rules for repeated-game experiments. We compare ...
Cooperation in prisoner's dilemma games can usually be sustained only if the game has an infinite ho...
Unlike previous attempts to implement cooperation in a prisoners' dilemma game with an infinite hori...
More than half a century after the first experiment on the finitely repeated prisoner’s dilemma, evi...
Using a symmetric 2-person prisoners' dilemma as the base game, each player receives a signal for th...
In finitely repeated prisoner dilemma games, two-person teams start with significantly less cooperat...
preliminary, comments welcome A proper understanding of the determinants of co-operation is crucial ...
We had participants play two sets of repeated Prisoner’s Dilemma (RPD) games, one with a large conti...
A usual criticism of the theory of infinitely repeated games is that it does not pro-vide sharp pred...
No matter how many times a prisoner’s-dilemma-like game is repeated, the only equilibrium outcome is...
Using a symmetric 2-person prisoners’ dilemma as the base game, each player receives a signal for th...
The sequential Centipede game models repeated reciprocal interaction, in which two players alternate...
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner...
While there is an extensive literature on the theory of infinitely repeated games, empirical evidenc...
We propose a new approach for running lab experiments on indefinitely repeated games with high conti...
This paper analyzes the impact of three termination rules for repeated-game experiments. We compare ...
Cooperation in prisoner's dilemma games can usually be sustained only if the game has an infinite ho...
Unlike previous attempts to implement cooperation in a prisoners' dilemma game with an infinite hori...
More than half a century after the first experiment on the finitely repeated prisoner’s dilemma, evi...
Using a symmetric 2-person prisoners' dilemma as the base game, each player receives a signal for th...
In finitely repeated prisoner dilemma games, two-person teams start with significantly less cooperat...
preliminary, comments welcome A proper understanding of the determinants of co-operation is crucial ...
We had participants play two sets of repeated Prisoner’s Dilemma (RPD) games, one with a large conti...
A usual criticism of the theory of infinitely repeated games is that it does not pro-vide sharp pred...
No matter how many times a prisoner’s-dilemma-like game is repeated, the only equilibrium outcome is...
Using a symmetric 2-person prisoners’ dilemma as the base game, each player receives a signal for th...
The sequential Centipede game models repeated reciprocal interaction, in which two players alternate...
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner...
While there is an extensive literature on the theory of infinitely repeated games, empirical evidenc...
We propose a new approach for running lab experiments on indefinitely repeated games with high conti...