This paper presents an approach to develop a web-based, multi-user, 3D simulation learning environment supporting virtual communities of practice. This approach emphasizes helping geographically distributed learners to acquire and construct knowledge by doing shared “authentic” activities, to interact with each other as community members, and to perform informal, unstructured, spontaneous, and situation-oriented learning. This paper focuses on description of representation and management of situated knowledge and of support for situated instruction
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
AbstractThe growing need on learner-centered education in recent years has motivated this study by a...
Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on t...
In the view of situated learning theory, knowledge and understanding are fundamentally products of l...
In the view of situated learning theory, knowledge and understanding are fundamentally products of l...
This paper addresses the problems of engagement, interaction and collaboration in distributed web-ba...
program courses within a 3D world. Based upon an Active World server and a social constructivist phi...
components of the program into a three-dimensional multi-user virtual environment, named AppEdTech. ...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
無<br>This article introduces an ongoing project that integrates Internet virtual reality techniques ...
To face the challenges of their profession, individuals need to learn quickly to meet new issues, to...
The purpose of this chapter is to explore the contexts that teachers can create to promote collabora...
Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on t...
Abstract — With the extensive expansion of the Information and Communication Technologies in the lea...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
AbstractThe growing need on learner-centered education in recent years has motivated this study by a...
Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on t...
In the view of situated learning theory, knowledge and understanding are fundamentally products of l...
In the view of situated learning theory, knowledge and understanding are fundamentally products of l...
This paper addresses the problems of engagement, interaction and collaboration in distributed web-ba...
program courses within a 3D world. Based upon an Active World server and a social constructivist phi...
components of the program into a three-dimensional multi-user virtual environment, named AppEdTech. ...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
無<br>This article introduces an ongoing project that integrates Internet virtual reality techniques ...
To face the challenges of their profession, individuals need to learn quickly to meet new issues, to...
The purpose of this chapter is to explore the contexts that teachers can create to promote collabora...
Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on t...
Abstract — With the extensive expansion of the Information and Communication Technologies in the lea...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
AbstractThe growing need on learner-centered education in recent years has motivated this study by a...
Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on t...