Abstract: This paper proposes a model of skylight and multiple particles under rainy and foggy circumstances and implements real-time rendering of atmospheric scattering in rain and fog scenes and rainbow. In addition, by analyzing the conventional equations of single scattering of point light source, real-time rendering of scattering effect is implemented due to non-isotropic light source. Finally, realistic rain and fog scenes are rendered under different conditions in real time
This master thesis presents an application that outputs images of skies that can be used to produce ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Journal ArticleRendering of atmospheric bodies involves modeling the complex interaction of light th...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
This paper presents a method of visualizing some of the light phenomena visible in the outdoors such...
Real-Time sky rendering plays a great role on visualization in many 3D applications. It is difficult...
Figure 1: Rendering of scattering media. A point light source is located at the gargoyle’s mouth. No...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Realistic rain simulation is a challenging problem due to the variety of different phenomena to cons...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
This paper presents an efficient method of simulating natural light shafts with atmospheric scatteri...
Artistic outdoor filming and rendering need to choose specific weather conditions in order to proper...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
We propose a new GPU based technique to render realistic rain in real-time. It consists of two parts...
This master thesis presents an application that outputs images of skies that can be used to produce ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Journal ArticleRendering of atmospheric bodies involves modeling the complex interaction of light th...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
This paper presents a method of visualizing some of the light phenomena visible in the outdoors such...
Real-Time sky rendering plays a great role on visualization in many 3D applications. It is difficult...
Figure 1: Rendering of scattering media. A point light source is located at the gargoyle’s mouth. No...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Realistic rain simulation is a challenging problem due to the variety of different phenomena to cons...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
This paper presents an efficient method of simulating natural light shafts with atmospheric scatteri...
Artistic outdoor filming and rendering need to choose specific weather conditions in order to proper...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
We propose a new GPU based technique to render realistic rain in real-time. It consists of two parts...
This master thesis presents an application that outputs images of skies that can be used to produce ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Journal ArticleRendering of atmospheric bodies involves modeling the complex interaction of light th...