This paper reports on the third part of a long term experiment concerning the introduction of 12-13 years old pupils to the concept of randomness and probability. In the first parts, the pupils analysed the concept of randomness, in daily life and with LEGO-RCX robots. The third part is based on the Random Garden Game (within the programming environment ToonTalk). The pupils are guided towards the concepts of equivalence of sample spaces and of classical probability, through temporary and personal meanings, corresponding to an evolution by means of class discussions
Many reforms and innovations efforts especially in computer-supported learning have been continuousl...
The value of using games to assist students' learning of probability concepts was investigated, prim...
This paper reports on the potential for engaging students in an activity that considers the intercon...
This paper reports on a long term experiment concerning the introduction of 7 th grade pupils to the...
This paper describes how children express their ideas for randomness in a two-dimensional continuous...
In this study, the learning processes of the concepts of the probability topic are based on the use ...
Probability is an area of mathematics that remains a mystery to many people and is problematic for o...
International audienceThe present proposition is based on the EGRESS project (Educational Game about...
This study builds on prior work, which identified that students of age 11 years had sound intuitions...
This paper describes how fourth grade children used representations in a computer microworld as both...
The research literature on children's understanding of randomness has developed considerably in rece...
International audienceMaking modeling, generalization and justification an explicit focus of instruc...
Chance, randomness and probability constitute statistical notions that are interrelated and characte...
International audienceThis study investigates game-variation as a means for supporting reasoning on ...
In this paper we report on the Probability Inquiry Environment (PIE), which facilitates the developm...
Many reforms and innovations efforts especially in computer-supported learning have been continuousl...
The value of using games to assist students' learning of probability concepts was investigated, prim...
This paper reports on the potential for engaging students in an activity that considers the intercon...
This paper reports on a long term experiment concerning the introduction of 7 th grade pupils to the...
This paper describes how children express their ideas for randomness in a two-dimensional continuous...
In this study, the learning processes of the concepts of the probability topic are based on the use ...
Probability is an area of mathematics that remains a mystery to many people and is problematic for o...
International audienceThe present proposition is based on the EGRESS project (Educational Game about...
This study builds on prior work, which identified that students of age 11 years had sound intuitions...
This paper describes how fourth grade children used representations in a computer microworld as both...
The research literature on children's understanding of randomness has developed considerably in rece...
International audienceMaking modeling, generalization and justification an explicit focus of instruc...
Chance, randomness and probability constitute statistical notions that are interrelated and characte...
International audienceThis study investigates game-variation as a means for supporting reasoning on ...
In this paper we report on the Probability Inquiry Environment (PIE), which facilitates the developm...
Many reforms and innovations efforts especially in computer-supported learning have been continuousl...
The value of using games to assist students' learning of probability concepts was investigated, prim...
This paper reports on the potential for engaging students in an activity that considers the intercon...