We examine movie sequels as brand extensions of experiential goods. Study 1 reveals a reversal of the traditional categorization model such that dissimilar ex-tensions are rated higher than similar extensions. This reversal is moderated by the name of the sequel; numbered sequels (Daredevil 2) are influenced by similarity more than named sequels (Daredevil: Taking It to the Streets). Study 2 reveals that the reversal arises because numbered sequels invoke a greater degree of assimilation with the parent movie, thereby increasing consumers ’ level of satiation of experiential attributes. The Internet Movie Database (IMDb) provides external validity for our results (study 3). Hollywood has begun branding movies in a way similarto that in whic...
Several studies have shown the potential of product placement use. Since traditional media have beco...
National audienceThe release of motion picture sequels by studios led to the emergence of interactio...
[[abstract]]Movie industry is an example of a typical “experience product” market. The pre-consumpti...
We examine movie sequels as brand extensions of experiential goods. Study 1 reveals a reversal of th...
This paper conceptualizes film sequels as brand extensions of a hedonic product and tests (1) how th...
Film sequels are a pervasive part of film consumption practices and have become an important part...
The film sequel has been much maligned in popular culture as a vampirish corporative exercise in pro...
With evolving methods of audience attraction, promotion in movies has had an history of advancement ...
University of Technology Sydney. Faculty of Business.This thesis looks at the management and marketi...
Research purpose: This paper aims to investigate the influences of Word-of-Mouth communication and c...
Research purpose: This paper aims to investigate the influences of Word-of-Mouth communication and c...
Sequels, serials, and remakes have been a staple of cinema since the very beginning, and recent year...
International audienceAs studios release an increasing number of movie sequels, scholars have begun ...
In this article, we build on Stigler and Becker’s (1977) “consumption capitaltheory” and propose a n...
Transmedia narratives became an entertainment experience in which visual elements, characters, and o...
Several studies have shown the potential of product placement use. Since traditional media have beco...
National audienceThe release of motion picture sequels by studios led to the emergence of interactio...
[[abstract]]Movie industry is an example of a typical “experience product” market. The pre-consumpti...
We examine movie sequels as brand extensions of experiential goods. Study 1 reveals a reversal of th...
This paper conceptualizes film sequels as brand extensions of a hedonic product and tests (1) how th...
Film sequels are a pervasive part of film consumption practices and have become an important part...
The film sequel has been much maligned in popular culture as a vampirish corporative exercise in pro...
With evolving methods of audience attraction, promotion in movies has had an history of advancement ...
University of Technology Sydney. Faculty of Business.This thesis looks at the management and marketi...
Research purpose: This paper aims to investigate the influences of Word-of-Mouth communication and c...
Research purpose: This paper aims to investigate the influences of Word-of-Mouth communication and c...
Sequels, serials, and remakes have been a staple of cinema since the very beginning, and recent year...
International audienceAs studios release an increasing number of movie sequels, scholars have begun ...
In this article, we build on Stigler and Becker’s (1977) “consumption capitaltheory” and propose a n...
Transmedia narratives became an entertainment experience in which visual elements, characters, and o...
Several studies have shown the potential of product placement use. Since traditional media have beco...
National audienceThe release of motion picture sequels by studios led to the emergence of interactio...
[[abstract]]Movie industry is an example of a typical “experience product” market. The pre-consumpti...