Abstract. In this paper, we extend the classical notion of strategies in turn-based finite games by allowing several moves to be selected. We define and study a quantitative measure for permissivity of such strategies by assigning penalties when blocking transitions. We prove that for reachability objectives, most permissive strategies exist, can be chosen memoryless, and can be computed in polynomial time, while it is in NP ∩ coNP for discounted and mean penalties.
In verification and synthesis, properties or models of interest are often quan-titative, and many qu...
In this paper, we study the notion of admissibility for randomised strategies in concurrent games. I...
International audienceWe consider repeated games with compact actions sets and pure strategies in wh...
We study nondeterministic strategies in parity games with the aim of computing a most permissive win...
Abstract We analyse the notion of iterated admissibility, i.e., avoidance of weakly dominated strate...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
the date of receipt and acceptance should be inserted later Abstract In this paper, we study turn-ba...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
International audienceWe address concurrent games with a qualitative notion of time with parity obje...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
Games are simple models of decisionmaking. Understanding games should help usunderstand decisions. M...
International audienceMemoryless determinacy of (infinite) parity games is an important result with ...
Admissible strategies, i.e. Those that are not dominated by any other strategy, are a typical ration...
What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by...
Mean-payoff games are important quantitative models for open reactive systems. They have been widely...
In verification and synthesis, properties or models of interest are often quan-titative, and many qu...
In this paper, we study the notion of admissibility for randomised strategies in concurrent games. I...
International audienceWe consider repeated games with compact actions sets and pure strategies in wh...
We study nondeterministic strategies in parity games with the aim of computing a most permissive win...
Abstract We analyse the notion of iterated admissibility, i.e., avoidance of weakly dominated strate...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
the date of receipt and acceptance should be inserted later Abstract In this paper, we study turn-ba...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
International audienceWe address concurrent games with a qualitative notion of time with parity obje...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
Games are simple models of decisionmaking. Understanding games should help usunderstand decisions. M...
International audienceMemoryless determinacy of (infinite) parity games is an important result with ...
Admissible strategies, i.e. Those that are not dominated by any other strategy, are a typical ration...
What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by...
Mean-payoff games are important quantitative models for open reactive systems. They have been widely...
In verification and synthesis, properties or models of interest are often quan-titative, and many qu...
In this paper, we study the notion of admissibility for randomised strategies in concurrent games. I...
International audienceWe consider repeated games with compact actions sets and pure strategies in wh...