Humans outperform, within limits, most algorithmic solutions in spatial optimization tasks, such as in the Euclidean Travelling Salesman Problem (TSP). It has been recently suggested that people follow simple, perceptual heuristics – like preferring closed shapes or following the boundaries – rather than applying computationally expensive algorithms. In the present paper, human navigational heuristics were simulated in standard 10-nodes TSPs with different levels of difficulty. Within an agent-based model, an artificial travelling agent evaluates a disutility function at each step with respect to the distance to potential object, memory of previous routes taken, and the distance from home. The number of steps in each tour was recorded and s...
The Travelling Salesperson Problem (TSP) is a nondeterministic-polynomial hard (NP-hard) combinatori...
The travelling salesperson problem (TSP) provides a realistic and practical example of a visuo-spati...
We compared the performance of three heuristics with that of subjects on variants of a well-known co...
Humans need to solve computationally intractable problems such as visual search, categorization, and...
The Travelling Salesperson Problem (TSP) describes a situation where an imaginary individual wishes ...
Is it possible for humans to navigate in the natural environment wherein the path taken between vari...
Little research has been carried out on human performance in optimization problems, such as the Trav...
According to the number of targets, route planning can be a very complex task. Human navigators, how...
Humans need to solve computationally intractable problems such as visual search, categorization, and...
Although the Traveling Salesman Problem (TSP) is an NP-hard problem, human schedulers can find strat...
We tested human performance on the Euclidean Traveling Salesman Problem using problems with 6–50 cit...
Two experiments on performance on the traveling salesman problem (TSP) are reported. The TSP consist...
We compared the performance of three heuristics with that of subjects on variants of a well-known co...
Human performance on instances of computationally intractable optimization problems, such as the tra...
An experiment is reported comparing human performance on two kinds of visually presented traveling s...
The Travelling Salesperson Problem (TSP) is a nondeterministic-polynomial hard (NP-hard) combinatori...
The travelling salesperson problem (TSP) provides a realistic and practical example of a visuo-spati...
We compared the performance of three heuristics with that of subjects on variants of a well-known co...
Humans need to solve computationally intractable problems such as visual search, categorization, and...
The Travelling Salesperson Problem (TSP) describes a situation where an imaginary individual wishes ...
Is it possible for humans to navigate in the natural environment wherein the path taken between vari...
Little research has been carried out on human performance in optimization problems, such as the Trav...
According to the number of targets, route planning can be a very complex task. Human navigators, how...
Humans need to solve computationally intractable problems such as visual search, categorization, and...
Although the Traveling Salesman Problem (TSP) is an NP-hard problem, human schedulers can find strat...
We tested human performance on the Euclidean Traveling Salesman Problem using problems with 6–50 cit...
Two experiments on performance on the traveling salesman problem (TSP) are reported. The TSP consist...
We compared the performance of three heuristics with that of subjects on variants of a well-known co...
Human performance on instances of computationally intractable optimization problems, such as the tra...
An experiment is reported comparing human performance on two kinds of visually presented traveling s...
The Travelling Salesperson Problem (TSP) is a nondeterministic-polynomial hard (NP-hard) combinatori...
The travelling salesperson problem (TSP) provides a realistic and practical example of a visuo-spati...
We compared the performance of three heuristics with that of subjects on variants of a well-known co...