This paper describes a recent program for game-based learning within a mixed-reality environment, the Situated Multimedia Arts Learning Lab [SMALLab]. In the program, our research team collaborated with a 9th grade Language Arts teacher to design and deliver a new learning game and associated curriculum. Through the process of game-design and game-play, students advance their understanding of metaphor. We outline the theoretical basis upon which design decisions were made, and describe the rationale for choosing Language Arts as the subject area for this program. Three goals structure our research: (1) to advance students’ understanding of literary devices with an emphasis on metaphor; (2) to engage otherwise under-performing students throu...
There is a need for learning approaches that may facilitate inclusion in the classroom for learners ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
This chapter explores the role played by metaphors in learning games and game-based learning process...
Building on established pedagogy and technological advancement, this article presents a model of gam...
There is a well-defined need for developing creativity and innovation in the classroom through foste...
This paper is set within the context of my experience as a Grade 7 teacher in British Columbia and a...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
International audienceGame-based learning is one efficient pedagogical concept that uses game princi...
In this paper we will tackle the question of how thinking about game design as metaphorical process ...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
This article explores how playing and co-creating games in higher education contexts contributes to ...
International audienceThe authors research work deals with the development of new game-based learnin...
Item does not contain fulltextMixed-reality learning platforms are coming of age. We review several ...
There is a need for learning approaches that may facilitate inclusion in the classroom for learners ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
This chapter explores the role played by metaphors in learning games and game-based learning process...
Building on established pedagogy and technological advancement, this article presents a model of gam...
There is a well-defined need for developing creativity and innovation in the classroom through foste...
This paper is set within the context of my experience as a Grade 7 teacher in British Columbia and a...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
International audienceGame-based learning is one efficient pedagogical concept that uses game princi...
In this paper we will tackle the question of how thinking about game design as metaphorical process ...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
This article explores how playing and co-creating games in higher education contexts contributes to ...
International audienceThe authors research work deals with the development of new game-based learnin...
Item does not contain fulltextMixed-reality learning platforms are coming of age. We review several ...
There is a need for learning approaches that may facilitate inclusion in the classroom for learners ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Games are increasingly becoming common in learning environments, and to match the requirements of d...