We consider a priority-based selfish routing model, where agents may have different priorities on a link. An agent with a higher priority on a link can traverse it with a smaller delay or cost than an agent with lower priority. This general framework can be used to model a number of different problems. The structural properties that lead to inefficiencies in routing choices appear different in this priority-based model compared to the classical model. In particular, in parallel link networks with nonatomic agents, the price of anarchy is exactly one in the priority-based model; that is, selfish behaviour leads to optimal routings. In contrast, in the standard model the worst possible price of anarchy can be achieved in a simple two-link net...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
According to Wardrop's first principle, agents in a congested network choose their routes selfishly,...
AbstractWe study the degradation in network performance caused by the selfish behavior of noncoopera...
We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum l...
We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum l...
We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum l...
We study the problem of routing traffic through a congested network. We focus on the simplest case o...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
We first consider the K-user(player) resource allocation problem when the resources or strategies ar...
We study the problem of selfish routing in the pres-ence of incomplete network information. Our mode...
Several recent works on nonatomic routing games suggest that the performance degradation of selfish ...
Several recent works on nonatomic routing games suggest that the performance degradation of selfish ...
In competitive packet routing games, packets are routed selfishly through a network and scheduling p...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
According to Wardrop's first principle, agents in a congested network choose their routes selfishly,...
AbstractWe study the degradation in network performance caused by the selfish behavior of noncoopera...
We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum l...
We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum l...
We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum l...
We study the problem of routing traffic through a congested network. We focus on the simplest case o...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
We first consider the K-user(player) resource allocation problem when the resources or strategies ar...
We study the problem of selfish routing in the pres-ence of incomplete network information. Our mode...
Several recent works on nonatomic routing games suggest that the performance degradation of selfish ...
Several recent works on nonatomic routing games suggest that the performance degradation of selfish ...
In competitive packet routing games, packets are routed selfishly through a network and scheduling p...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
According to Wardrop's first principle, agents in a congested network choose their routes selfishly,...