During a video conference between two parties, the delay needs to be low between one side talking and the other side receiving it in order to make it an effective means of communication. Traditionally Video applications have sacrificed latency for smooth video quality, using traditional CODECS such as MPEG over network protocols such as UDP. However these methods can put strain on the network with the lack of congestion control and can can cause significant latency due to the properties of MPEG. This report deals with a solution using a scalable intra-frame video CODEC that adds very little latency. Streaming it on top of an experimental network protocol named Datagram Congestion Control Protocol (DCCP). DCCP can use a congestion control al...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Most of the multimedia applications use the User Datagram Protocol (UDP) as a transport layer protoc...
In this thesis, we attempt to revisit the problem of multi-party conferencing from a practical persp...
In a traditional network stack, data from an application is transmitted in the order that it is rece...
In a traditional network stack, data from an application is transmitted in the order that it is rece...
Desktop video conferencing allows people to simulate face-to-face conversations by integrating real...
Video streaming applications over best-effort networks, such as the Internet, have become very popul...
Abstract: In a traditional network stack, data is transmitted in the order that it is received. An a...
Most of the multimedia applications use the User Datagram Protocol (UDP) as a transport layer protoc...
There exist a number of algorithms for compressing digital video, such as the ISDN H.261 standard, a...
International audienceDelay-sensitive applications, such as live and in- teractive video, are mainst...
: One of the major problems experienced with LAN-based video conferencing systems is the degradation...
The support for low latency high throughput IP networks for multimedia streaming is today very limit...
This paper uses analysis and experiments to study the impact of various congestion control algorithm...
In live peer-to-peer streaming, a video stream is transmitted to a large population of viewers, thro...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Most of the multimedia applications use the User Datagram Protocol (UDP) as a transport layer protoc...
In this thesis, we attempt to revisit the problem of multi-party conferencing from a practical persp...
In a traditional network stack, data from an application is transmitted in the order that it is rece...
In a traditional network stack, data from an application is transmitted in the order that it is rece...
Desktop video conferencing allows people to simulate face-to-face conversations by integrating real...
Video streaming applications over best-effort networks, such as the Internet, have become very popul...
Abstract: In a traditional network stack, data is transmitted in the order that it is received. An a...
Most of the multimedia applications use the User Datagram Protocol (UDP) as a transport layer protoc...
There exist a number of algorithms for compressing digital video, such as the ISDN H.261 standard, a...
International audienceDelay-sensitive applications, such as live and in- teractive video, are mainst...
: One of the major problems experienced with LAN-based video conferencing systems is the degradation...
The support for low latency high throughput IP networks for multimedia streaming is today very limit...
This paper uses analysis and experiments to study the impact of various congestion control algorithm...
In live peer-to-peer streaming, a video stream is transmitted to a large population of viewers, thro...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Most of the multimedia applications use the User Datagram Protocol (UDP) as a transport layer protoc...
In this thesis, we attempt to revisit the problem of multi-party conferencing from a practical persp...