When moving sound sources are displayed for a listener in a manner that is consistent with the motion of a listener through an environment populated by stationary sound sources, listeners may perceive that the sources are moving relative to a fixed listening position, rather than experiencing their own self motion (i.e., a change in their listening position). Here, the likelihood of auditory cues producing such self motion (aka auditory-induced vection) can be greatly facilitated by coordinated passive movement of a listener’s whole body, which can be achieved when listeners are positioned upon a multi-axis motion platform that is controlled in synchrony with a spatial auditory display. In this study, the temporal synchrony between passive ...
Apparent motion can occur within a particular modality or between modalities, in which a visual or t...
This thesis is concerned with the sense of self motion and orientation and how auditory cues from th...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (ci...
We investigated the effect of actual self-motion on auditory object-motion detection. There have bee...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
Perception of self-motion is based on the integration of multiple sensory inputs, in particular from...
We are rarely perfectly still: our heads rotate in three axes and move in three dimensions, constant...
We are rarely perfectly still: our heads rotate in three axes and move in three dimensions, constant...
During movement, the position of a sound object relative to an observer continuously changes. Nevert...
Creating a sense of illusory self-motion is crucial for many Virtual Reality applications and the au...
Creating a sense of illusory self-motion is crucial for many Virtual Reality applications and the au...
Determining the perceptually optimal resolution of multisensory renderingmight help to foster the de...
Despite its potential importance, few studies have methodically examined the role of auditory cues t...
Apparent motion can occur within a particular modality or between modalities, in which a visual or t...
This thesis is concerned with the sense of self motion and orientation and how auditory cues from th...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (ci...
We investigated the effect of actual self-motion on auditory object-motion detection. There have bee...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
Perception of self-motion is based on the integration of multiple sensory inputs, in particular from...
We are rarely perfectly still: our heads rotate in three axes and move in three dimensions, constant...
We are rarely perfectly still: our heads rotate in three axes and move in three dimensions, constant...
During movement, the position of a sound object relative to an observer continuously changes. Nevert...
Creating a sense of illusory self-motion is crucial for many Virtual Reality applications and the au...
Creating a sense of illusory self-motion is crucial for many Virtual Reality applications and the au...
Determining the perceptually optimal resolution of multisensory renderingmight help to foster the de...
Despite its potential importance, few studies have methodically examined the role of auditory cues t...
Apparent motion can occur within a particular modality or between modalities, in which a visual or t...
This thesis is concerned with the sense of self motion and orientation and how auditory cues from th...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (ci...