In video game literature and video game reviews, video games are often divided into two distinct parts: interface and gameplay. Good video games, it is assumed, have easy to use interfaces, but they also provide difficult gameplay challenges to the player. But must a good game follow this pattern, and what is the difference between interface and gameplay? When does the easy-to-use interface stop, and when does the challenging gameplay begin? By analyzing a number of games, the paper argues that it is rare to find a clear-cut border between interface and gameplay and that the fluidity of this border characterizes games in general. While this border is unclear, we also analyze a number of games where the challenge is unambiguously located in ...
User interfaces are everywhere, they dictate how humans are able to interact with machines and their...
As video games have become have become more popular and as popular as music and movies, the need for...
Video games are a form of software and thus an obvious object of study in Human-Computer Interaction...
In video game literature and video game reviews, video games are often divided into two distinct par...
When encountering a new digital game, players can rarely access gameplay without first installing an...
In this this paper, we discuss the interest and the need to evaluate the difficulty of single player...
"Game Interface Design" reveals design principles and techniques that enable the reader to create ae...
Game developers are beginning to apply formal human-computer interaction (HCI) principles in game de...
In this paper, we discuss the interest and the need to evaluate the difficulty of single player vide...
Video games are often overlooked in the scope of usability testing simply because, in a broad sense,...
This article discusses the relationship between the user interface (UI) and the game world in comput...
Computer game design and technology continues to evolve at an incredible rate and the digital game s...
With the success of technology, computers and digital games have become a new, more advanced, medium...
Game Approachability Principles (GAP) is proposed as a set of useful guidelines for game designers t...
Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competit...
User interfaces are everywhere, they dictate how humans are able to interact with machines and their...
As video games have become have become more popular and as popular as music and movies, the need for...
Video games are a form of software and thus an obvious object of study in Human-Computer Interaction...
In video game literature and video game reviews, video games are often divided into two distinct par...
When encountering a new digital game, players can rarely access gameplay without first installing an...
In this this paper, we discuss the interest and the need to evaluate the difficulty of single player...
"Game Interface Design" reveals design principles and techniques that enable the reader to create ae...
Game developers are beginning to apply formal human-computer interaction (HCI) principles in game de...
In this paper, we discuss the interest and the need to evaluate the difficulty of single player vide...
Video games are often overlooked in the scope of usability testing simply because, in a broad sense,...
This article discusses the relationship between the user interface (UI) and the game world in comput...
Computer game design and technology continues to evolve at an incredible rate and the digital game s...
With the success of technology, computers and digital games have become a new, more advanced, medium...
Game Approachability Principles (GAP) is proposed as a set of useful guidelines for game designers t...
Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competit...
User interfaces are everywhere, they dictate how humans are able to interact with machines and their...
As video games have become have become more popular and as popular as music and movies, the need for...
Video games are a form of software and thus an obvious object of study in Human-Computer Interaction...