A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrated into an LSI for portable 3G multimedia terminals. Texture-mapped 3D graphics with perspective-correct address calculation and bilinear MIPMAP filtering can be realized while consuming the low power with the help of clock gating, precision-controlled Look-Up Table dividers, texture address alignment and embedded DRAM. The performance is scalable and it reaches up to 100Mpixels/s and 400Mtexles/s at 50MHz. The chip is implemented with 0.16µm pure DRAM process to reduce the fabrication cost. The logic and DRAM consume 46mm2 and 140mW at 33MHz operation. The 3D graphics images are successfully demonstrated by the fabricated chip on the PDA sys...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
3D graphic accelerators are often limited by their floating-point performance. A Graphic Processing ...
Abstract—A 121-mm2 graphics LSI is designed and imple-mented for portable two-dimensional (2-D) and ...
Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. ...
Abstract — A low-power three-dimensional (3-D) graphics rendering engine with lighting acceleration ...
As mobile applications are moving to realtime multimedia, more functions are integrated into handhel...
Abstract—A single-chip rendering engine that consists of a DRAM frame buffer, a SRAM serial access m...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
Abstract — This paper presents a 3D graphics engine which is specifically designed to minimize the h...
Abstract—Portable mobile computing and communication applications demand low-power and low-energy wi...
A new architecture is proposed to realize 3-0 graphics rendering for embedded multimedia system. Bec...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
We present a low power multimedia SoC with fully programmable 3D graphics, MPEG4 codec, H.264 decode...
The paper presents low cost and latency reciprocation for fixed-point datapath of embedded 3D graphi...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
3D graphic accelerators are often limited by their floating-point performance. A Graphic Processing ...
Abstract—A 121-mm2 graphics LSI is designed and imple-mented for portable two-dimensional (2-D) and ...
Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. ...
Abstract — A low-power three-dimensional (3-D) graphics rendering engine with lighting acceleration ...
As mobile applications are moving to realtime multimedia, more functions are integrated into handhel...
Abstract—A single-chip rendering engine that consists of a DRAM frame buffer, a SRAM serial access m...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
Abstract — This paper presents a 3D graphics engine which is specifically designed to minimize the h...
Abstract—Portable mobile computing and communication applications demand low-power and low-energy wi...
A new architecture is proposed to realize 3-0 graphics rendering for embedded multimedia system. Bec...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
We present a low power multimedia SoC with fully programmable 3D graphics, MPEG4 codec, H.264 decode...
The paper presents low cost and latency reciprocation for fixed-point datapath of embedded 3D graphi...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
3D graphic accelerators are often limited by their floating-point performance. A Graphic Processing ...