Based on cognitive linguist George Lakoff’s notions of metaphor and frame as the principle organizers of political discourse, this article offers an approach to analyzing political rhetoric in videogames intended to carry ideological bias. I then argue for 3 ways games function in relation to ideological frames—reinforcement, contestation, and exposition—through examples of political games (Tax Invaders), art games (Vigilance 1.0), and commercial games (Grand Theft Auto: San Andreas). I also offer thoughts on issues likely to arise from the hypothetical adoption of political frame and metaphor as design principles. The 2004 U.S. presidential election renewed world citizens ’ recognition of an ideological polarization in U.S. politics. The A...
Digitalization created new development in the interactive model used by political actors. One of the...
The topic of this thesis stems from a desire to better understand the political and ideological dime...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
The commendable critical tendency to increasingly consider the politics of video games in general is...
Ideology and its function in digital games has received considerable scholarly interest in the field...
A key concept in research on the media coverage of politics is the game or strategy frame. Contraste...
In this paper we wish to explore the political possibilities of video games. Numerous scholars now t...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined s...
This study is a response to the growing demand for more critical examinations of the video game as a...
The following essay is based on the second part of my keynote speech at the FROG conference 2017 on ...
The strategic game frame, which is a media construction of political events as strategic competition...
Digitalization created new development in the interactive model used by political actors. One of the...
The topic of this thesis stems from a desire to better understand the political and ideological dime...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
The commendable critical tendency to increasingly consider the politics of video games in general is...
Ideology and its function in digital games has received considerable scholarly interest in the field...
A key concept in research on the media coverage of politics is the game or strategy frame. Contraste...
In this paper we wish to explore the political possibilities of video games. Numerous scholars now t...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
In this article we will propose a framework for massive multiplayer games giving the players a raise...
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined s...
This study is a response to the growing demand for more critical examinations of the video game as a...
The following essay is based on the second part of my keynote speech at the FROG conference 2017 on ...
The strategic game frame, which is a media construction of political events as strategic competition...
Digitalization created new development in the interactive model used by political actors. One of the...
The topic of this thesis stems from a desire to better understand the political and ideological dime...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...