In this paper, we present an approach and an existing implementation to support the object-wise synchronisation of general software entities. The software toolkit “MatchMaker ” allows for synchronising already existing software applications by plugging in transparent event listener mechanisms that distribute information via a central server to other remote applications. Based on the original approach that has been presented in 1995, the current implementation of “MatchMaker ” serves as the communication basis in real world applications of three computer-integrated classrooms in Europe. Current developments are oriented towards the integration of promising technologies in the field of distributed computing. The main goal of “MatchMaker ” is ...
The article starts describing synchronous, document-based groupware applications as an important bas...
Many of today's object-oriented distributed toolkits focus on transactions to synchronize distr...
We discuss avenues for introducing synchronization within parallel/distributed systems. At first blu...
This paper assesses the concept of synchronous objects, and shows that these objects make it possibl...
One of the major requirements of distributed multimedia applications is the need to maintain often c...
We propose to define a protocol which manages the synchronization of two instances of the same appli...
The coordination among a set of concurrent objects is commonly expressed through language specific s...
. The coordination among a set of concurrent objects is commonly expressed through language specific...
In training and gaming systems, distributed multimedia are often used, in which the basic content el...
Synchronized Data Objects (SDOs) are presented as a method of encapsulating, in the datatype definit...
A considerable number of language mechanisms have been proposed during recent years, to specify and ...
A considerable number of language mechanisms have been proposed during the last several years, to sp...
Synchronization of multiple media is a major issue in multimedia applications; in distributed system...
The rapid advance in various technologies like communication networks, work-station and compression ...
Paradigms of object-oriented programming are attractive for the design of large distributed software...
The article starts describing synchronous, document-based groupware applications as an important bas...
Many of today's object-oriented distributed toolkits focus on transactions to synchronize distr...
We discuss avenues for introducing synchronization within parallel/distributed systems. At first blu...
This paper assesses the concept of synchronous objects, and shows that these objects make it possibl...
One of the major requirements of distributed multimedia applications is the need to maintain often c...
We propose to define a protocol which manages the synchronization of two instances of the same appli...
The coordination among a set of concurrent objects is commonly expressed through language specific s...
. The coordination among a set of concurrent objects is commonly expressed through language specific...
In training and gaming systems, distributed multimedia are often used, in which the basic content el...
Synchronized Data Objects (SDOs) are presented as a method of encapsulating, in the datatype definit...
A considerable number of language mechanisms have been proposed during recent years, to specify and ...
A considerable number of language mechanisms have been proposed during the last several years, to sp...
Synchronization of multiple media is a major issue in multimedia applications; in distributed system...
The rapid advance in various technologies like communication networks, work-station and compression ...
Paradigms of object-oriented programming are attractive for the design of large distributed software...
The article starts describing synchronous, document-based groupware applications as an important bas...
Many of today's object-oriented distributed toolkits focus on transactions to synchronize distr...
We discuss avenues for introducing synchronization within parallel/distributed systems. At first blu...