This presentation lays a foundation for the development of a model of presence that considers the form and content characteristics of a medium, the various types of presence, and the range of outcomes of presence.This model development process relies on five assumptions: 1. Media form has influenced presence potential, and differentially across the types of presence (e.g., Lombard & Ditton et al.’s six types [1]; or, Biocca, Harms, & Burgoon’s work toward three “orders ” of social presence in mediated communication [2]). Film has been called “the original immersive medium ” [3]. It includes many unique presence-inducing characteristics, especially when experienced in the darkened environment of a movie theater [4]. Other media to f...
Although researchers suggest that presence is a multi-dimensional concept, little research is availa...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Experience and the activities that provide it are associated with the virtual places where they were...
In this chapter we describe the historical development of cinema, television, telerobotics, and virt...
textAn individual’s experience of perceived presence during a communicative interaction is critical...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
Abstract. In this chapter we describe the historical development of cinema, television, telerobotics...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
The nature of computer mediated presence and its relationship to our everyday reality are complex, a...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
In order to bridge interdisciplinary differences in Presence research and to establish connections b...
Before we do any user experience design for pervasive computing, we need to know how user experience...
In order to bridge interdisciplinary differences in Presence research and to establish connections b...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
The integration of digital media into traditional theatre is at once inevitable and impossible. The ...
Although researchers suggest that presence is a multi-dimensional concept, little research is availa...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Experience and the activities that provide it are associated with the virtual places where they were...
In this chapter we describe the historical development of cinema, television, telerobotics, and virt...
textAn individual’s experience of perceived presence during a communicative interaction is critical...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
Abstract. In this chapter we describe the historical development of cinema, television, telerobotics...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
The nature of computer mediated presence and its relationship to our everyday reality are complex, a...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
In order to bridge interdisciplinary differences in Presence research and to establish connections b...
Before we do any user experience design for pervasive computing, we need to know how user experience...
In order to bridge interdisciplinary differences in Presence research and to establish connections b...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
The integration of digital media into traditional theatre is at once inevitable and impossible. The ...
Although researchers suggest that presence is a multi-dimensional concept, little research is availa...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Experience and the activities that provide it are associated with the virtual places where they were...