Figure 1: Rendering of scattering media. A point light source is located at the gargoyle’s mouth. Notice the shadowing and haloing effects in (d). We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaus-sians. The approximation supports real-time rendering of inhomo-geneous media including their shadowing and scattering effects. For each Gaussian, this approximation samples the scattering in-tegrand at the projection of its center along the view ray but models attenuation and shadowing with respect to the other Gaussians by integrating density along the fixed path from light source to 3D cen-ter to view point. Our approach handles isotropic, single-scattering media i...
This paper concerns real-time rendering of thin semi-transparent objects. An object in this category...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
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Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve ...
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In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
University of Minnesota M.S. thesis. January 2012. Major: Computer science. Advisor: Peter Willemsen...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
This paper concerns real-time rendering of thin semi-transparent objects. An object in this category...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
We consider real-time rendering of scenes in participating media, capturing the effects of light sca...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
Abstract: This paper proposes a model of skylight and multiple particles under rainy and foggy circ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve ...
In spite of their diverse applications, realistic rendering of light scattering In participating med...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
University of Minnesota M.S. thesis. January 2012. Major: Computer science. Advisor: Peter Willemsen...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
This paper concerns real-time rendering of thin semi-transparent objects. An object in this category...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...