Our research is conducted within the context of studies of participatory simulations. Within this perspective, we developed virtual environment for simulating play in football, in collaboration with computer scientists. The virtual environment is called CoPeFoot (Collective Perception in Football). In order to evaluate the believability of the virtual agents behaviors, we conducted an in virtuo experiment inspired by the Turing test, carried out on 48 subjects. Results suggest that novice subjects immersed in the virtual environments do not recognize the behavioral differences between autonomous virtual agents and avatars (agents controlled by humans). This study enables us to consider the potential applications of CoPeFoot both as a resear...
International audienceIn sports science, the link between the experimental protocol and the subject’...
This applied session deals with the design of immersive environments for human motion performance an...
Emerging digital technologies are being used in many ways by and in particular virtual environments ...
Sport, virtual reality and design of participative simulations. Illustration in the field of footbal...
International audienceNew possibilities for research and training in sport could be offered thanks t...
International audienceIntroduction: The study of underlying processes of decision-making in dynamic ...
This is the final version. Available from the publisher via the DOI in this record.Virtual reality (...
Virtual Reality (VR) provides the potential for immersive and engaging training solutions for improv...
Motivation – The purpose of this study was to explore and describe the thought processes of football...
Virtual reality (VR) technology has the potential to become the next performance measure in contempo...
A small evidence base supports the use of virtual reality in professional soccer, yet there is a lac...
Professional soccer clubs have taken an interest to virtual reality, however, only a paucity of evid...
There is growing interest in utilising virtual environments (VEs) in the context of sports. In parti...
The world we live in is one which is obsessed with sport. It comes as no surprise then, that technol...
International audienceIn sports science, the link between the experimental protocol and the subject’...
This applied session deals with the design of immersive environments for human motion performance an...
Emerging digital technologies are being used in many ways by and in particular virtual environments ...
Sport, virtual reality and design of participative simulations. Illustration in the field of footbal...
International audienceNew possibilities for research and training in sport could be offered thanks t...
International audienceIntroduction: The study of underlying processes of decision-making in dynamic ...
This is the final version. Available from the publisher via the DOI in this record.Virtual reality (...
Virtual Reality (VR) provides the potential for immersive and engaging training solutions for improv...
Motivation – The purpose of this study was to explore and describe the thought processes of football...
Virtual reality (VR) technology has the potential to become the next performance measure in contempo...
A small evidence base supports the use of virtual reality in professional soccer, yet there is a lac...
Professional soccer clubs have taken an interest to virtual reality, however, only a paucity of evid...
There is growing interest in utilising virtual environments (VEs) in the context of sports. In parti...
The world we live in is one which is obsessed with sport. It comes as no surprise then, that technol...
International audienceIn sports science, the link between the experimental protocol and the subject’...
This applied session deals with the design of immersive environments for human motion performance an...
Emerging digital technologies are being used in many ways by and in particular virtual environments ...