step is to convert monaural sounds to binaural sounds by artificially spatializing them. This goal has lead research interest in the subject by the military, by NASA (Wenzel et al 1988), and by user interface designers (Ludwig et al 1990
Resonance Audio is an open source project designed for creating and controlling dynamic spatial soun...
Sound localisation deals with how and why we can locate sound sources in our spatial environment. S...
Synthetic head related transfer functions (HRTF's) for imposing reprogrammable spatial cues to a plu...
There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but...
There are a variety of potential uses for interactive spatial sound in human-computer interfaces, bu...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
The simulation of spatialization is a matter of great concern. In this paper the auralization techni...
Spatial position is one of the main perceivable sound characteristics. Due to historical and technol...
The field of real time sound spatizalization is recently receiving much attention, as suggested by t...
Binaural technology is used to recreate realistic sound to the listener. How- ever, many signal proc...
International audienceThe visually impaired people are able to follow sound sources with a remarkabl...
Multi-channel reproduction of spatial audio can be approached in several ways. Typically, several l...
[EN] Multichannel audio signal processing has undergone major development in recent years. The incor...
This paper discusses a system capable of detecting the position of the listener through a head-track...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
Resonance Audio is an open source project designed for creating and controlling dynamic spatial soun...
Sound localisation deals with how and why we can locate sound sources in our spatial environment. S...
Synthetic head related transfer functions (HRTF's) for imposing reprogrammable spatial cues to a plu...
There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but...
There are a variety of potential uses for interactive spatial sound in human-computer interfaces, bu...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
The simulation of spatialization is a matter of great concern. In this paper the auralization techni...
Spatial position is one of the main perceivable sound characteristics. Due to historical and technol...
The field of real time sound spatizalization is recently receiving much attention, as suggested by t...
Binaural technology is used to recreate realistic sound to the listener. How- ever, many signal proc...
International audienceThe visually impaired people are able to follow sound sources with a remarkabl...
Multi-channel reproduction of spatial audio can be approached in several ways. Typically, several l...
[EN] Multichannel audio signal processing has undergone major development in recent years. The incor...
This paper discusses a system capable of detecting the position of the listener through a head-track...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
Resonance Audio is an open source project designed for creating and controlling dynamic spatial soun...
Sound localisation deals with how and why we can locate sound sources in our spatial environment. S...
Synthetic head related transfer functions (HRTF's) for imposing reprogrammable spatial cues to a plu...