ii Virtual world or environment such as MOO (MUD- Multi-User Domain, Object Oriented) is one of the predominantly text-based synchronous Computer Mediated Communication (CMC) tools. Since early 1990s, MOO has generated much interest among second language researchers. However, to date, not many studies have focused on the impact of using MOO on face-to-face communication skills. For the purpose of this research, in UTM, a full-fledged virtual university called UniTekMOO, was developed and regularly updated to benefit the students in their English communication skills and specific areas of study. With the construction of the virtual campus of UnitekMOO, this study began investigating on the effects of MOO on learners ’ communication skills an...
AbstractThough many schools and universities are today connected to the Internet, its technologies a...
Language Learning has utilized technology for decades, and while world-wide social dynamics place mo...
To appear in Czepielewski, S. (Dir.) (2012). Learning a Language in Virtual Worlds. A Review of Inno...
This study investigated how EFL learners managed their real time interaction in a computer-mediated...
grantor: University of TorontoThis thesis is aimed at exploring the use of MOO (Multi-user...
grantor: University of TorontoThis thesis is aimed at exploring the use of MOO (Multi-user...
Online language learning and teaching is a field that has received a significant amount of research ...
This dissertation addressed the question of how the virtual world of Second Life used in combination...
Online language learning and teaching is a field that has received a significant amount of research ...
Motivated by the need to provide better opportunities for Malays in Malaysia to improve their oral b...
This article is a preliminary study that analyses how 14 Students of English from the UEM Lab inter...
Foreign language students experience added difficulty when they are isolated from native speakers an...
This qualitative case study investigates the interaction of six ESL learners on PennMOO, a text-base...
Foreign language students experience added difficulty when they are isolated from native speakers an...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
AbstractThough many schools and universities are today connected to the Internet, its technologies a...
Language Learning has utilized technology for decades, and while world-wide social dynamics place mo...
To appear in Czepielewski, S. (Dir.) (2012). Learning a Language in Virtual Worlds. A Review of Inno...
This study investigated how EFL learners managed their real time interaction in a computer-mediated...
grantor: University of TorontoThis thesis is aimed at exploring the use of MOO (Multi-user...
grantor: University of TorontoThis thesis is aimed at exploring the use of MOO (Multi-user...
Online language learning and teaching is a field that has received a significant amount of research ...
This dissertation addressed the question of how the virtual world of Second Life used in combination...
Online language learning and teaching is a field that has received a significant amount of research ...
Motivated by the need to provide better opportunities for Malays in Malaysia to improve their oral b...
This article is a preliminary study that analyses how 14 Students of English from the UEM Lab inter...
Foreign language students experience added difficulty when they are isolated from native speakers an...
This qualitative case study investigates the interaction of six ESL learners on PennMOO, a text-base...
Foreign language students experience added difficulty when they are isolated from native speakers an...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
AbstractThough many schools and universities are today connected to the Internet, its technologies a...
Language Learning has utilized technology for decades, and while world-wide social dynamics place mo...
To appear in Czepielewski, S. (Dir.) (2012). Learning a Language in Virtual Worlds. A Review of Inno...