Interactivity is regarded as one of the core components of a successful Virtual Reality experience, and is promoted widely for its effectiveness, motivational impact, and significance for learning. The research described in this paper sets out to explore learner interaction in immersive Virtual Environments, focusing on the role and the effect of interactivity on learning and conceptual change. In order to examine this relationship, different environments (immersive and interactive, immersive but passive, and non-virtual) have been designed to support a set of tasks for primary school students between 8 and 12 years old. The tasks are constructive by nature, including such things as the assembly of columns from parts or the re-design of a p...
This paper describes textual, social and design dimensions of artefacts for play and learning by giv...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
This chapter examines the effects of immersive virtual reality (VR) learning units on the learning s...
Abstract The research presented in this paper aims at investigating user interaction in immersive vi...
The research presented in this paper aims at investigating user interaction in immersive virtual lea...
This paper explores the use of Activity Theory for the evaluation of user behaviour in immersive vir...
The main advantage of Desktop Virtual Reality is that it enables learners to interact with each othe...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
The research is aimed at investigating the involvement of student teachers and pupils in designing a...
This research links learner engagement with interactions when Hybrid Virtual Learning models are use...
Virtual reality (VR) creates computer-generated virtual environments where users can experience and ...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
The development of new technologies is found inevitable and children interests toward online platfor...
AbstractThe purpose of the present study was to examine primary school students’ learning experience...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
This paper describes textual, social and design dimensions of artefacts for play and learning by giv...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
This chapter examines the effects of immersive virtual reality (VR) learning units on the learning s...
Abstract The research presented in this paper aims at investigating user interaction in immersive vi...
The research presented in this paper aims at investigating user interaction in immersive virtual lea...
This paper explores the use of Activity Theory for the evaluation of user behaviour in immersive vir...
The main advantage of Desktop Virtual Reality is that it enables learners to interact with each othe...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
The research is aimed at investigating the involvement of student teachers and pupils in designing a...
This research links learner engagement with interactions when Hybrid Virtual Learning models are use...
Virtual reality (VR) creates computer-generated virtual environments where users can experience and ...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
The development of new technologies is found inevitable and children interests toward online platfor...
AbstractThe purpose of the present study was to examine primary school students’ learning experience...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
This paper describes textual, social and design dimensions of artefacts for play and learning by giv...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
This chapter examines the effects of immersive virtual reality (VR) learning units on the learning s...