This paper presents a model and algorithms for the reflection of the ambient light. Simplifying the rendering equation we derive an ambient transfer function that expresses the response of the surface and its neighborhood to ambient lighting, taking into account mul-tiple reflection effects. The ambient transfer function is built on the obscurances of the point. If we make assumptions that the material properties are locally homogenous and incorporate a real-time ob-scurances algorithms, then the proposed ambient transfer can also be evaluated in real-time. Our model is physically based and thus can not only provide better results than empirical ambient occlusion techniques at the same cost, but also reveals where tradeoffs can be found bet...
In real model inaccuracy connected with surface making must be taken into account It has been assume...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
We present a method for solving the light integral problem for synthetic diffuse objects rendered wi...
Ambient reflection is widely present in many applications of computer graphics and image processing,...
Ambient reflection is widely present in many applications of computer graphics and image processing,...
In this thesis, we propose a model to simulate the small-scale geometry of cloth and develop a metho...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
This diploma thesis presents an algorithm to simulate global illumination. It explains how to calcul...
For producing realistic images, reflection is an important visual effect. Reflections of the envi...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
In real model inaccuracy connected with surface making must be taken into account It has been assume...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
We present a method for solving the light integral problem for synthetic diffuse objects rendered wi...
Ambient reflection is widely present in many applications of computer graphics and image processing,...
Ambient reflection is widely present in many applications of computer graphics and image processing,...
In this thesis, we propose a model to simulate the small-scale geometry of cloth and develop a metho...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
This diploma thesis presents an algorithm to simulate global illumination. It explains how to calcul...
For producing realistic images, reflection is an important visual effect. Reflections of the envi...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
In real model inaccuracy connected with surface making must be taken into account It has been assume...
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fix...
We present a method for solving the light integral problem for synthetic diffuse objects rendered wi...