comprising sixteen cognate projects, investigating how novel and emerging computational technologies can be deployed to enhance people’s everyday lives. The aim of SHAPE is to exploit the growing repertoire of pervasive and ubiquitous computer technologies to enhance museum and gallery spaces in ways that are educationally and socially meaningful. The first major public SHAPE exhibition (First Living Exhibition) took place at Nottingham Castle and Museum in the UK in July 2002; visitors completed a computer-augmented quest for clues related to kings Richard I, and Edward II. The second SHAPE exhibition will happen in the Hunt Museum, Limerick, from June 9th to 19th. For this second exhibition, we are dividing the museum’s sizeable gallery r...
Digital content is ubiquitous in all parts of life today. In particular Web 2.0 technology changed t...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audie...
This paper reports research conducted in collaboration with the Hunt Museum, Limerick, Ireland, whic...
The Universal Curator is an interactive artifact sited for the Hunt Museum Limerick Ireland It is co...
Abstract In recent years, novel paradigms of computing have emerged, which enable computational powe...
peer-reviewedRe-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at t...
The Queen’s College, Cork Museum was established in the mid-19th century and was open to the public ...
This paper is concerned with visitors' experience of new technologies in museums. We have desig...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
Audience will be invited to interact with a wall installation. The latter will be composed by 50 bro...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Museums represent a collection of ancient and modern knowledge that needs to be protected, dissemin...
<p>Decoding Artifacts is a project that explores the ways in which technologies and interactive medi...
Museum objects have fascinating stories but are often presented in a detached, objective way that te...
Digital content is ubiquitous in all parts of life today. In particular Web 2.0 technology changed t...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audie...
This paper reports research conducted in collaboration with the Hunt Museum, Limerick, Ireland, whic...
The Universal Curator is an interactive artifact sited for the Hunt Museum Limerick Ireland It is co...
Abstract In recent years, novel paradigms of computing have emerged, which enable computational powe...
peer-reviewedRe-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at t...
The Queen’s College, Cork Museum was established in the mid-19th century and was open to the public ...
This paper is concerned with visitors' experience of new technologies in museums. We have desig...
Though digital interactive technologies have become more common and widespread in museum exhibitions...
Audience will be invited to interact with a wall installation. The latter will be composed by 50 bro...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Museums represent a collection of ancient and modern knowledge that needs to be protected, dissemin...
<p>Decoding Artifacts is a project that explores the ways in which technologies and interactive medi...
Museum objects have fascinating stories but are often presented in a detached, objective way that te...
Digital content is ubiquitous in all parts of life today. In particular Web 2.0 technology changed t...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audie...