Abstract—A 121-mm2 graphics LSI is designed and imple-mented for portable two-dimensional (2-D) and three-dimensional (3-D) graphics and MPEG-4 applications. The LSI contains a RISC processor with a multiply-accumulate unit (MAC), a 3-D rendering engine, a programmable power optimizer, and 29-Mb embedded DRAM. The chip is built in a 0.16- m pure DRAM technology to reduce the fabrication cost. Texture-mapped 3-D graphics with perspective-correct address calculation and bilinear MIPMAP filtering can be realized while consuming the low power with the help of depth-first clock gating, address alignment logic, and embedded DRAM. Programmable clocking allows the LSI to operate in lower power modes for various applications. The chip consumes less ...
none4siEnergy efficiency is the major optimization criterion for systems-on-chip (SoCs) for mobile d...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Abstract — This paper presents a 3D graphics engine which is specifically designed to minimize the h...
Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. ...
As mobile applications are moving to realtime multimedia, more functions are integrated into handhel...
A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrat...
Abstract—A single-chip rendering engine that consists of a DRAM frame buffer, a SRAM serial access m...
Abstract — A low-power three-dimensional (3-D) graphics rendering engine with lighting acceleration ...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
We present a low power multimedia SoC with fully programmable 3D graphics, MPEG4 codec, H.264 decode...
In this research, a fixed-point multimedia co-processor is designed and tested into an ARM-10 based ...
Abstract—Portable mobile computing and communication applications demand low-power and low-energy wi...
A fixed-point multimedia co-processor is designed and integrated into an ARM-10 based mobile graphic...
Abstract—In this paper we introduce a 14-core application processor for multimedia mobile applicatio...
During the past few years, mobile phones and other handheld devices have gone from only handling dul...
none4siEnergy efficiency is the major optimization criterion for systems-on-chip (SoCs) for mobile d...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Abstract — This paper presents a 3D graphics engine which is specifically designed to minimize the h...
Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. ...
As mobile applications are moving to realtime multimedia, more functions are integrated into handhel...
A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrat...
Abstract—A single-chip rendering engine that consists of a DRAM frame buffer, a SRAM serial access m...
Abstract — A low-power three-dimensional (3-D) graphics rendering engine with lighting acceleration ...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
We present a low power multimedia SoC with fully programmable 3D graphics, MPEG4 codec, H.264 decode...
In this research, a fixed-point multimedia co-processor is designed and tested into an ARM-10 based ...
Abstract—Portable mobile computing and communication applications demand low-power and low-energy wi...
A fixed-point multimedia co-processor is designed and integrated into an ARM-10 based mobile graphic...
Abstract—In this paper we introduce a 14-core application processor for multimedia mobile applicatio...
During the past few years, mobile phones and other handheld devices have gone from only handling dul...
none4siEnergy efficiency is the major optimization criterion for systems-on-chip (SoCs) for mobile d...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Abstract — This paper presents a 3D graphics engine which is specifically designed to minimize the h...