We present a theoretically optimal linear algorithm for 3-D reconstruction from point corre-spondences over two views. We also present a similarly constructed optimal linear algorithm for 3-D reconstruction from optical flow. We then compare the performance of the two al-gorithms by simulation and real-image experiments using the same data. This is the first impartial comparison ever done in the sense that the two algorithms are both optimal, ex-tracting the information contained in the data to a maximum possible degree. We observe that the finite motion solution is always superior to the optical flow solution and conclude that the finite motion algorithm should be used for 3-D reconstruction. 1
Three-dimensional information about an object, such as its depth, may be captured and stored digital...
Two-dimensional image motion is the projection of the three-dimensional motion of objects, relative ...
The apparent pixel motion in an image sequence, called optical flow, is a useful primitive for autom...
We present a theoretically optimal linear algorithm for 3-D reconstruction from point correspondence...
Abstract. Traditional optical flow algorithms assume local image translational motion and apply simp...
Abstract—The task of recovering three-dimensional (3-D) geometry from two-dimensional views of a sce...
We discuss four Image understanding problems: 2 1/2 D sketch, three-dimensional reconstruction from ...
Abstract—Just as optical flow is the two-dimensional motion of points in an image, scene flow is the...
Scene flow is the three-dimensional motion field of points in the world, just as optical flow is the...
AbstractWe discuss four image understanding problems: 2 12 D sketch, three-dimensional reconstructio...
These notes are still under preparation. Please email me if you find any mistakes and typos. Most of...
Evaluating the performance of optical flow algorithms has been difficult be-cause of the lack of gro...
Analysing objects interacting in a 3D environment and captured by a video camera requires knowledge ...
Abstract. We analyze the noise sensitivity of the focal length computation, the principle point esti...
One of the fundamental problems in early Computer Vision is the measurement of optical flow. In many...
Three-dimensional information about an object, such as its depth, may be captured and stored digital...
Two-dimensional image motion is the projection of the three-dimensional motion of objects, relative ...
The apparent pixel motion in an image sequence, called optical flow, is a useful primitive for autom...
We present a theoretically optimal linear algorithm for 3-D reconstruction from point correspondence...
Abstract. Traditional optical flow algorithms assume local image translational motion and apply simp...
Abstract—The task of recovering three-dimensional (3-D) geometry from two-dimensional views of a sce...
We discuss four Image understanding problems: 2 1/2 D sketch, three-dimensional reconstruction from ...
Abstract—Just as optical flow is the two-dimensional motion of points in an image, scene flow is the...
Scene flow is the three-dimensional motion field of points in the world, just as optical flow is the...
AbstractWe discuss four image understanding problems: 2 12 D sketch, three-dimensional reconstructio...
These notes are still under preparation. Please email me if you find any mistakes and typos. Most of...
Evaluating the performance of optical flow algorithms has been difficult be-cause of the lack of gro...
Analysing objects interacting in a 3D environment and captured by a video camera requires knowledge ...
Abstract. We analyze the noise sensitivity of the focal length computation, the principle point esti...
One of the fundamental problems in early Computer Vision is the measurement of optical flow. In many...
Three-dimensional information about an object, such as its depth, may be captured and stored digital...
Two-dimensional image motion is the projection of the three-dimensional motion of objects, relative ...
The apparent pixel motion in an image sequence, called optical flow, is a useful primitive for autom...