We present space-time tradeoffs for approximate spherical range counting queries. Given a set S of n data points in Rd along with a positive approximation factor ε, the goal is to preprocess the points so that, given any Euclidean ball B, we can return the number of points of any subset of S that contains all the points within a (1 − ε)-factor contraction of B, but contains no points that lie outside a (1 + ε)-factor expansion of B. In many applications of range searching it is desirable to offer a tradeoff between space and query time. We present here the first such tradeoffs for approximate range counting queries. Given 0 < ε ≤ 1/2 and a parameter γ, where 2 ≤ γ ≤ 1/ε, we show how to construct a data structure of space O(nγd log(1/ε)) ...
We improve the previous results by Aronov and Har-Peled (SODA’05) and Kaplan and Sharir (SODA’06) an...
Let S be a set of n points in d dimensions, such that each point is assigned a color. Given a query ...
We consider tradeoffs between the query and update complexities for the (approximate) nearest neighb...
We present space-time tradeoffs for approximate spherical range counting queries. Given a set S of n...
We present space-time tradeoffs for approximate spherical range counting queries. Given a set S of ...
Range searching is a fundamental problem in computational geometry. The problem involves preprocessi...
The range searching problem is a fundamental problem in computational geometry, with numerous import...
AbstractApplying standard dimensionality reduction techniques, we show how to perform approximate ra...
Nearest neighbor searching is the problem of preprocessing a set of n point points in d-dimensional ...
Range searching is one of the central problems in computational geometry, because it arises in many ...
We consider approximate nearest neighbor searching in metric spaces of constant doubling dimension. ...
Given the lower bound of\Omega\Gamma n (d\Gamma1)=d ) for range query time complexity on n d-dime...
Modern tracking technology has made the collection of large numbers of densely sampled trajectories ...
We study the problem of 2-dimensional orthogonal range counting with additive error. Given a set P o...
[See the paper for the full abstract.] We show tight upper and lower bounds for time-space trade-off...
We improve the previous results by Aronov and Har-Peled (SODA’05) and Kaplan and Sharir (SODA’06) an...
Let S be a set of n points in d dimensions, such that each point is assigned a color. Given a query ...
We consider tradeoffs between the query and update complexities for the (approximate) nearest neighb...
We present space-time tradeoffs for approximate spherical range counting queries. Given a set S of n...
We present space-time tradeoffs for approximate spherical range counting queries. Given a set S of ...
Range searching is a fundamental problem in computational geometry. The problem involves preprocessi...
The range searching problem is a fundamental problem in computational geometry, with numerous import...
AbstractApplying standard dimensionality reduction techniques, we show how to perform approximate ra...
Nearest neighbor searching is the problem of preprocessing a set of n point points in d-dimensional ...
Range searching is one of the central problems in computational geometry, because it arises in many ...
We consider approximate nearest neighbor searching in metric spaces of constant doubling dimension. ...
Given the lower bound of\Omega\Gamma n (d\Gamma1)=d ) for range query time complexity on n d-dime...
Modern tracking technology has made the collection of large numbers of densely sampled trajectories ...
We study the problem of 2-dimensional orthogonal range counting with additive error. Given a set P o...
[See the paper for the full abstract.] We show tight upper and lower bounds for time-space trade-off...
We improve the previous results by Aronov and Har-Peled (SODA’05) and Kaplan and Sharir (SODA’06) an...
Let S be a set of n points in d dimensions, such that each point is assigned a color. Given a query ...
We consider tradeoffs between the query and update complexities for the (approximate) nearest neighb...