Abstract—A single-chip rendering engine that consists of a DRAM frame buffer, a SRAM serial access memory, pixel/edge processor array and 32-b RISC core is proposed for low-power three-dimensional (3-D) graphics in portable systems. The main features are two-dimensional (2-D) hierarchical octet tree (HOT) array structure with bandwidth amplification, three dedicated network schemes, virtual page mapping, memory-coupled logic pipeline, low-power operation, 7.1-GB/s memory bandwidth, and 11.1-Mpolygon/s drawing speed. The 56-mm2 prototype die integrating one edge processor, eight pixel processors, eight frame buffers, and a RISC core are fabricated using 0.35- m CMOS embedded memory logic (EML) technology with four poly layers and three metal...
We discuss the underlying algorithms, design principles and implementation issues of an extremely co...
Abstract — A mobile 3D display processor with a subdivider is presented for higher visual quality on...
Three dimensional graphics processing requires many complex algebraic and matrix based operations to...
A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrat...
Abstract—A 121-mm2 graphics LSI is designed and imple-mented for portable two-dimensional (2-D) and ...
Abstract — A low-power three-dimensional (3-D) graphics rendering engine with lighting acceleration ...
Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. ...
A new architecture is proposed to realize 3-0 graphics rendering for embedded multimedia system. Bec...
As mobile applications are moving to realtime multimedia, more functions are integrated into handhel...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
Abstract — This paper presents a 3D graphics engine which is specifically designed to minimize the h...
We present a low power multimedia SoC with fully programmable 3D graphics, MPEG4 codec, H.264 decode...
As inexpensive imaging chips and wireless telecommunications are incorporated into an increasing arr...
The amount of energy consumed in basic CMOS building blocks, like external RAM, external bus-structu...
We discuss the underlying algorithms, design principles and implementation issues of an extremely co...
Abstract — A mobile 3D display processor with a subdivider is presented for higher visual quality on...
Three dimensional graphics processing requires many complex algebraic and matrix based operations to...
A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrat...
Abstract—A 121-mm2 graphics LSI is designed and imple-mented for portable two-dimensional (2-D) and ...
Abstract — A low-power three-dimensional (3-D) graphics rendering engine with lighting acceleration ...
Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. ...
A new architecture is proposed to realize 3-0 graphics rendering for embedded multimedia system. Bec...
As mobile applications are moving to realtime multimedia, more functions are integrated into handhel...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
In this dissertation, we address low-power high performance 3D graphics accelerator architectures. T...
Abstract — This paper presents a 3D graphics engine which is specifically designed to minimize the h...
We present a low power multimedia SoC with fully programmable 3D graphics, MPEG4 codec, H.264 decode...
As inexpensive imaging chips and wireless telecommunications are incorporated into an increasing arr...
The amount of energy consumed in basic CMOS building blocks, like external RAM, external bus-structu...
We discuss the underlying algorithms, design principles and implementation issues of an extremely co...
Abstract — A mobile 3D display processor with a subdivider is presented for higher visual quality on...
Three dimensional graphics processing requires many complex algebraic and matrix based operations to...