In this paper, we consider priced (or weighted) timed au-tomata, and prove various decidability results when the au-tomaton has only one clock: we prove that model check-ing of WCTL is decidable and that optimal costs in priced timed games are computable. In contrast, it has recently been proved that these problems are undecidable for this model as soon as the system has three clocks.
AbstractIn this paper, we study the model-checking problem for weighted timed automata and the weigh...
In this paper, we prove decidability of the optimal conditional reachability problem for multi-price...
In this paper we study the model-checking problem for weighted timed automata and the weighted CTL l...
We consider the model of priced (a.k.a. weighted) timed automata, anextension of timed automata with...
We consider the model of priced timed automata, an extension of timed automata and study the model c...
This contribution reports on the considerable effort made recently towards extending and applying we...
AbstractIn this paper, we present weighted/priced timed automata, an extension of timed automaton wi...
Priced timed (game) automata extends timed (game) automata with costs on both locations and transiti...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
Priced timed games are two-player zero-sum games played on priced timed au-tomata (whose locations a...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
Timed automata are known not to be complementable or determinizable. Natural questions are, then, co...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
AbstractIn this paper, we study the model-checking problem for weighted timed automata and the weigh...
In this paper, we prove decidability of the optimal conditional reachability problem for multi-price...
In this paper we study the model-checking problem for weighted timed automata and the weighted CTL l...
We consider the model of priced (a.k.a. weighted) timed automata, anextension of timed automata with...
We consider the model of priced timed automata, an extension of timed automata and study the model c...
This contribution reports on the considerable effort made recently towards extending and applying we...
AbstractIn this paper, we present weighted/priced timed automata, an extension of timed automaton wi...
Priced timed (game) automata extends timed (game) automata with costs on both locations and transiti...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Priced timed games are optimal-cost reachability games played between two players---the controller a...
Priced timed games are two-player zero-sum games played on priced timed au-tomata (whose locations a...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
Timed automata are known not to be complementable or determinizable. Natural questions are, then, co...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
AbstractIn this paper, we study the model-checking problem for weighted timed automata and the weigh...
In this paper, we prove decidability of the optimal conditional reachability problem for multi-price...
In this paper we study the model-checking problem for weighted timed automata and the weighted CTL l...