Data is presented from virtual environment (VE) navigation studies that used building- and chessboard-type layouts. Participants learned by repeated navigation, spending several hours in each environment. While some participants quickly learned to navigate efficiently, others remained almost totally disoriented. In the virtual buildings this disorientation was illustrated by mean direction estimate errors of approximately 90°, and in the chessboard VEs disorientation was highlighted by the large number of rooms that some participants visited. Part of the cause of disorientation, and generally slow spatial learning, lies in the difficulty participants had learning the paths they had followed through the VEs
Recently, a growing interest can be detected in the application of Virtual Environment (VE) technolo...
Virtual environments (VEs) have been used successfully to train wayfinders to navigate through build...
In its broader scope, this paper is concerned about understanding how (visualization) designs of vir...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Two experiments investigated components of participants' spatial knowledge when they navigated large...
Two experiments investigated components of participants’ spatial knowledge when they navigated large...
Virtual environments (VEs) have been used in a variety of forms (desktop, immersion, wide screen pro...
Virtual environments (VE) promise important opportunities as future interfaces to computational sys-...
Imagine walking around a cluttered room but then having little idea of where you have traveled. This...
Virtual reality (VR) experiments are an ideal tool to identify behavioral indices of good spatial na...
Indoor spaces are fundamentally different from outdoor spaces in terms of the lack of vistas and res...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usu...
Previous studies have shown that spatial knowledge acquisition differs across individuals in both re...
Recently, a growing interest can be detected in the application of Virtual Environment (VE) technolo...
Virtual environments (VEs) have been used successfully to train wayfinders to navigate through build...
In its broader scope, this paper is concerned about understanding how (visualization) designs of vir...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Two experiments investigated components of participants' spatial knowledge when they navigated large...
Two experiments investigated components of participants’ spatial knowledge when they navigated large...
Virtual environments (VEs) have been used in a variety of forms (desktop, immersion, wide screen pro...
Virtual environments (VE) promise important opportunities as future interfaces to computational sys-...
Imagine walking around a cluttered room but then having little idea of where you have traveled. This...
Virtual reality (VR) experiments are an ideal tool to identify behavioral indices of good spatial na...
Indoor spaces are fundamentally different from outdoor spaces in terms of the lack of vistas and res...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usu...
Previous studies have shown that spatial knowledge acquisition differs across individuals in both re...
Recently, a growing interest can be detected in the application of Virtual Environment (VE) technolo...
Virtual environments (VEs) have been used successfully to train wayfinders to navigate through build...
In its broader scope, this paper is concerned about understanding how (visualization) designs of vir...