Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeaker stereophony by exploiting the Wave Field Synthesis (WFS) concept for rendering virtual spatial characteristics of sound events. Based on the Huygens principle loudspeaker arrays reproduce a synthetic sound field around the listener, whereby the dry audio signal is combined with measured or modelled information about the room and the source’s position to enable the accurate reproduction of the source within its acoustical environment. However, theoretical and practical constraints of WFS systems limit the rendering accurateness and the perceived spatial audio quality to a certain degree, dependent on characteristic features and technical par...
cote interne IRCAM: Warusfel04bNone / NoneNational audienceWave field synthesis (WFS) provides an ac...
We present our experiences of combining wave field synthesis audio with a projection-based multi-vie...
Wave Field Synthesis (WFS) [1] rendering allows the reproduction of virtual point sources. Depending...
Since the early days of stereo good spatial sound impression had been limited to a small region, the...
sound field by means of loudspeaker arrays. It is desired to make a copy of the original sound field...
Wave field synthesis (WFS) is a spatial audio reproduction technique that uses arrays of loudspeaker...
In this project a Wave Field Synthesis (WFS) system using a linear array of loud-speakers is impleme...
cote interne IRCAM: Corteel02bNone / NoneNational audienceWave Field Synthesis (WFS) is a promising ...
Wave Field Synthesis (WFS) is a sound reproduction technique that postpones the limits set by conven...
State-of-the-art product design processes are driven by virtual reality (VR) technologies. However V...
Sound field reproduction using Wave Field Synthesis has been so far limited to the positioning of vir...
We present a platform for real-time transmission of immersive audiovisual impressions using model- a...
The use of loudspeaker arrays to create a spatial impression within an auditorium requires the exact...
The use of loudspeaker arrays to create a spatial impression within an auditorium requires the exact...
Wave field synthesis (WFS), pioneered by Delft Technical University, has been around as a research t...
cote interne IRCAM: Warusfel04bNone / NoneNational audienceWave field synthesis (WFS) provides an ac...
We present our experiences of combining wave field synthesis audio with a projection-based multi-vie...
Wave Field Synthesis (WFS) [1] rendering allows the reproduction of virtual point sources. Depending...
Since the early days of stereo good spatial sound impression had been limited to a small region, the...
sound field by means of loudspeaker arrays. It is desired to make a copy of the original sound field...
Wave field synthesis (WFS) is a spatial audio reproduction technique that uses arrays of loudspeaker...
In this project a Wave Field Synthesis (WFS) system using a linear array of loud-speakers is impleme...
cote interne IRCAM: Corteel02bNone / NoneNational audienceWave Field Synthesis (WFS) is a promising ...
Wave Field Synthesis (WFS) is a sound reproduction technique that postpones the limits set by conven...
State-of-the-art product design processes are driven by virtual reality (VR) technologies. However V...
Sound field reproduction using Wave Field Synthesis has been so far limited to the positioning of vir...
We present a platform for real-time transmission of immersive audiovisual impressions using model- a...
The use of loudspeaker arrays to create a spatial impression within an auditorium requires the exact...
The use of loudspeaker arrays to create a spatial impression within an auditorium requires the exact...
Wave field synthesis (WFS), pioneered by Delft Technical University, has been around as a research t...
cote interne IRCAM: Warusfel04bNone / NoneNational audienceWave field synthesis (WFS) provides an ac...
We present our experiences of combining wave field synthesis audio with a projection-based multi-vie...
Wave Field Synthesis (WFS) [1] rendering allows the reproduction of virtual point sources. Depending...