This paper presents an real-time interaction system which consists of human motion tracking using skin-color-based Gaussian blobs and human motion synthesis based on real-time inverse kinematics. Our purpose is to do seam-less mapping of human action in the real world into virtual environments. In general, virtual environment applications such as smart interaction require real-time human motion tracking without special devices or markers. For the sake of realization of smart interaction, we assume that virtual objects existing in virtual environments can afford human figure action, that is, the virtual environments can provide action information for human figure model, or avatar. In this paper, we demonstrate a real-time, on-line and smart ...
In a virtual environment with multiple participants, it is necessary that the user`s actions be repl...
There are several researches on virtual environments for human interaction. In these researches, a 3...
This paper presents a motion-capture-based control framework for third-person view virtual reality a...
Fifth IEEE Workshop on Applications of Computer Vision : December 4-6, 2000 : USAThis paper presents...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
This paper describes techniques to improve human representation on an avatar-based interaction syste...
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motio...
Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004This paper describes...
Eighth International Conference on Information Visualisation, IV 2004 : 14-16 July 2004We present hu...
With the popularity of cameras and rapid development of computer vision technology, vision-based HCI...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
This paper presents a computer vision based approach for creating 3D tangible interfaces, which can ...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Knowledge-Based Intelligent Information and Engineering Systems 9th International Conference, KES 20...
In a virtual environment with multiple participants, it is necessary that the user`s actions be repl...
There are several researches on virtual environments for human interaction. In these researches, a 3...
This paper presents a motion-capture-based control framework for third-person view virtual reality a...
Fifth IEEE Workshop on Applications of Computer Vision : December 4-6, 2000 : USAThis paper presents...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
This paper describes techniques to improve human representation on an avatar-based interaction syste...
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motio...
Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004This paper describes...
Eighth International Conference on Information Visualisation, IV 2004 : 14-16 July 2004We present hu...
With the popularity of cameras and rapid development of computer vision technology, vision-based HCI...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
This paper presents a computer vision based approach for creating 3D tangible interfaces, which can ...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Knowledge-Based Intelligent Information and Engineering Systems 9th International Conference, KES 20...
In a virtual environment with multiple participants, it is necessary that the user`s actions be repl...
There are several researches on virtual environments for human interaction. In these researches, a 3...
This paper presents a motion-capture-based control framework for third-person view virtual reality a...