This paper presents an analysis of the accuracy achievable in the spatialization of digital sound using generic head related transfer functions (HRTFs) played back over commodity audio channels readily available in most personal computers (PCs) now in market, using off-the-shelf headphones. We believe that this study is of interest because these are the conditions in which the vast majority of computer users actually experience 3D sound in consumer applications, such as games. Our analysis suggests that under these conditions localization is much less accurate to the sides of the head, and that there is an average localization error of approximately 15o in the azimuth range [-75o
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
Spatial audio solutions have been around for a long time in real-time applications, but yielding spa...
Head-related transfer functions (HRTFs) can be utilized to enhance sound spatialization over a 4-ch...
Previous studies have shown that the accuracy of sound localization is improved if listeners are all...
This paper analyses the performance of Differential Head-Related Transfer Function (DHRTF), an alter...
The veracity of virtual audio is degraded by the use of non-individualized head-related transfer fun...
This paper reports on the types and magnitudes of localization errors of simulated binaural directio...
International audienceThis paper presents a study about the effect of using additional audio cueing ...
There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but...
Non-individualized head-related transfer function (HRTF) devices cannot generate accurate directiona...
Hearing ability declines with age. Specifically, it has been shown that sound localization ability b...
Human beings have a remarkable ability to determine the direction of arrival of a sound and to separ...
Using current techniques it is usually impractical to measure head-related transfer functions (HRTFs...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
Spatial audio solutions have been around for a long time in real-time applications, but yielding spa...
Head-related transfer functions (HRTFs) can be utilized to enhance sound spatialization over a 4-ch...
Previous studies have shown that the accuracy of sound localization is improved if listeners are all...
This paper analyses the performance of Differential Head-Related Transfer Function (DHRTF), an alter...
The veracity of virtual audio is degraded by the use of non-individualized head-related transfer fun...
This paper reports on the types and magnitudes of localization errors of simulated binaural directio...
International audienceThis paper presents a study about the effect of using additional audio cueing ...
There are a variety of potential uses for interactive spatial sound in human-machine interfaces, but...
Non-individualized head-related transfer function (HRTF) devices cannot generate accurate directiona...
Hearing ability declines with age. Specifically, it has been shown that sound localization ability b...
Human beings have a remarkable ability to determine the direction of arrival of a sound and to separ...
Using current techniques it is usually impractical to measure head-related transfer functions (HRTFs...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...