Educators, researchers, and online courses designers are increasingly investigating the use of 3-D shared virtual worlds for online education. This paper discusses the importance of social interaction in e-learning. We present the idea of using Second Life, a 3-D shared virtual world, in online courses. The researchers investigated the impact of using Second Life as a learning environment and a communication medium in online courses. We measured the extent to which the completion of a learning task and the communication in Second Life can enhance the e-learners ’ perceptions of social interaction via a self-report questionnaire. A prototype application called The Village of Belknap was developed by the Delphi Center of Teaching and Learning...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Educators, researchers, and online courses designers are increasingly investigating the use of 3-D s...
With the growth of the internet comes the development of virtual worlds which create a perfect setti...
Online social networks and computer based games continue to attract new users in their millions arou...
Research has demonstrated that the use of communication media in distance education can reduce the f...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...
Online social networks and computer based games continue to attract new users in their millions arou...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Educators, researchers, and online courses designers are increasingly investigating the use of 3-D s...
With the growth of the internet comes the development of virtual worlds which create a perfect setti...
Online social networks and computer based games continue to attract new users in their millions arou...
Research has demonstrated that the use of communication media in distance education can reduce the f...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...
Online social networks and computer based games continue to attract new users in their millions arou...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Video games and new communication metaphors are quickly changing today’s young people habits. Consid...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...