The author describes recent research in the use of particle systems for sound spatialization. A MaxMSP/Jitter patch is presented that maps the spatial trajectories of the indi-vidual particles in a particle system to the spatial move-ment of individual granular voices in a simple granular sampling patch. The ability to model the spatial trajecto-ries of natural phenomena is also explored, as are applica-tions outside granular sampling. 1
In literature, particle velocity has been introduced to improve performance of spatial sound field r...
This paper describes research to inform the production of spatial audio that consolidates knowledge ...
Beginning with a brief historical overview of spatial audio and music practices, this chapter looks ...
This paper presents an implementation for dynamic two or three dimensional spatial distribution of g...
Sound localisation deals with how and why we can locate sound sources in our spatial environment. S...
This dissertation deals with strategies in spatialization of music. It tries to explore a certain co...
In this paper, a novel and user-friendly granular analysis/synthesis system particularly geared towa...
This paper aims to present a novel interface for composing and performing with granular synthesis. T...
Multi-channel reproduction of spatial audio can be approached in several ways. Typically, several l...
Despite the near ubiquitous availability of interfaces for spatial interaction, standard audio spati...
Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add...
A new method for recording the spatial properties of a soundfield, or for generating a synthetic thr...
Architectural space is a key contributor to the perceptual world we experience daily. We present 'Pa...
This work presents a general framework method for cre-ating spatialization systems focused on electr...
Ambisonics is an effective way of describing and projecting spatial sound. Based on the theoretical ...
In literature, particle velocity has been introduced to improve performance of spatial sound field r...
This paper describes research to inform the production of spatial audio that consolidates knowledge ...
Beginning with a brief historical overview of spatial audio and music practices, this chapter looks ...
This paper presents an implementation for dynamic two or three dimensional spatial distribution of g...
Sound localisation deals with how and why we can locate sound sources in our spatial environment. S...
This dissertation deals with strategies in spatialization of music. It tries to explore a certain co...
In this paper, a novel and user-friendly granular analysis/synthesis system particularly geared towa...
This paper aims to present a novel interface for composing and performing with granular synthesis. T...
Multi-channel reproduction of spatial audio can be approached in several ways. Typically, several l...
Despite the near ubiquitous availability of interfaces for spatial interaction, standard audio spati...
Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add...
A new method for recording the spatial properties of a soundfield, or for generating a synthetic thr...
Architectural space is a key contributor to the perceptual world we experience daily. We present 'Pa...
This work presents a general framework method for cre-ating spatialization systems focused on electr...
Ambisonics is an effective way of describing and projecting spatial sound. Based on the theoretical ...
In literature, particle velocity has been introduced to improve performance of spatial sound field r...
This paper describes research to inform the production of spatial audio that consolidates knowledge ...
Beginning with a brief historical overview of spatial audio and music practices, this chapter looks ...