This paper demonstrates the use of High Dynamic Range (HDR) fisheye images of the sky dome in lighting simulations. The objective is to improve the accuracy of simulations with site specific sky conditions. The luminance information stored at a pixel level in an HDR photograph is used to light the simulated environment through an Image Based Rendering (IBR) technique. The results show that image based sky models can provide a more accurate and efficient method for defining the sky luminance distributions and the impact of surrounding urban fabric and vegetation as compared to generic CIE sky models and explicit modeling of surrounding urban fabric and forestry
The paper considers some of the lighting simulation tools at present available to architects for lig...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
High Dynamic Range (HDR) imaging is a popular photographic technique that accurately captures the li...
High dynamic range (HDR) imaging techniques are nowadays widely used in building research to capture...
Light sources are an important part of physically-based rendering when accurate imagery is required....
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
Abstract: The paper discusses the HDRI usage as daylight light source and background for r...
The purpose of this study is to find an appropriate sky model for further development of an artifici...
The early findings of this research were presented in eCAADe 2005 International Conference, Lisbon p...
This master thesis presents an application that outputs images of skies that can be used to produce ...
In this work we present a real time method of lighting virtual objects using measured scene radiance...
International audienceLighting algorithms for outdoor scenes suffer from the sheer geometric and lig...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
This report presents the work done on the final project for the course of Image Based Rendering. A r...
The paper considers some of the lighting simulation tools at present available to architects for lig...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
High Dynamic Range (HDR) imaging is a popular photographic technique that accurately captures the li...
High dynamic range (HDR) imaging techniques are nowadays widely used in building research to capture...
Light sources are an important part of physically-based rendering when accurate imagery is required....
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
Abstract: The paper discusses the HDRI usage as daylight light source and background for r...
The purpose of this study is to find an appropriate sky model for further development of an artifici...
The early findings of this research were presented in eCAADe 2005 International Conference, Lisbon p...
This master thesis presents an application that outputs images of skies that can be used to produce ...
In this work we present a real time method of lighting virtual objects using measured scene radiance...
International audienceLighting algorithms for outdoor scenes suffer from the sheer geometric and lig...
Realistic images can be computed at interactive frame rates for Computer Graphics applications. Mean...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
This report presents the work done on the final project for the course of Image Based Rendering. A r...
The paper considers some of the lighting simulation tools at present available to architects for lig...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applicat...
High Dynamic Range (HDR) imaging is a popular photographic technique that accurately captures the li...