This paper investigates a user model for a system which automatically generates interactive stories. These sto-ries are focused on dilemmas in order to create dra-matic tension. The system is provided with knowl-edge of generic story actions and dilemmas based on those clichés encountered in many of today’s soap op-eras. These dilemmas and story actions are instantiated for the given storyworld and a story planner creates se-quences of actions that each lead to a dilemma for a character (who can be the user). The user interacts with the story by making decisions on relevant dilemmas and by freely choosing their own actions. In this paper we propose a method of generating a model to predict user decisions. This model is used to optimise the...
Interactive narrative environments have been the focus of increasing attention in recent years. A ke...
We present a system that uses evolutionary optimization to suggest new story-world events that, if a...
There is a growing interest in producing story based game experiences that do not follow fixed scrip...
This paper presents a system which automatically gen-erates interactive stories. These are focused o...
The generator of adaptive dilemma-based interactive narratives (GADIN) presented in this paper dynam...
In plan-based interactive narrative systems, user actions must be integrated with an ideal story str...
There are many ways to tell a story. One such way is to not tell a specific story at all but let the...
International audienceOur ultimate purpose is to train individuals, in virtual environments, to hand...
One goal of interactive narrative and drama is to create an experience while utilizing the computer ...
Recent years have seen significant growth in work on interactive storytelling environments. A key ch...
AbstractRapid advances in entertainment technology necessitate the development of computational mode...
The method proposed here to determine, in a simplified but still plausible way, the behaviour of the...
Branching story games have gained popularity for adapting to user actions within a story world. An a...
We consider a system that can generate stories as a creative system. One approach to building such a...
There is a growing interest in producing story based game experiences that do not follow fixed scrip...
Interactive narrative environments have been the focus of increasing attention in recent years. A ke...
We present a system that uses evolutionary optimization to suggest new story-world events that, if a...
There is a growing interest in producing story based game experiences that do not follow fixed scrip...
This paper presents a system which automatically gen-erates interactive stories. These are focused o...
The generator of adaptive dilemma-based interactive narratives (GADIN) presented in this paper dynam...
In plan-based interactive narrative systems, user actions must be integrated with an ideal story str...
There are many ways to tell a story. One such way is to not tell a specific story at all but let the...
International audienceOur ultimate purpose is to train individuals, in virtual environments, to hand...
One goal of interactive narrative and drama is to create an experience while utilizing the computer ...
Recent years have seen significant growth in work on interactive storytelling environments. A key ch...
AbstractRapid advances in entertainment technology necessitate the development of computational mode...
The method proposed here to determine, in a simplified but still plausible way, the behaviour of the...
Branching story games have gained popularity for adapting to user actions within a story world. An a...
We consider a system that can generate stories as a creative system. One approach to building such a...
There is a growing interest in producing story based game experiences that do not follow fixed scrip...
Interactive narrative environments have been the focus of increasing attention in recent years. A ke...
We present a system that uses evolutionary optimization to suggest new story-world events that, if a...
There is a growing interest in producing story based game experiences that do not follow fixed scrip...