This paper presents an algorithm for blending (that is, smoothly transforming between) two 2{D shapes bounded by piecewise curves. The approach builds on that of an earlier paper on 2{D shape blending [SG92], which deals with shape blending of polygons. The algorithm searches for the point correspondence between the two shapes which will minimize the energy required to bend and stretch one shape into the other. The physics of plastic and elastic bending and stretching of wire is used as a model. The new algorithm runs typically ten times faster than does splitting each curve into flve line segments and applying the earlier polygon based shape blend algorithm.
Two-dimensional curves are conventionally designed using splines or Bézier curves. Although formally...
A novel method for 2D shape recognition is proposed. The method employs as a dissimilarity measure t...
Three-dimensional (3D) geometric model shapes blending method can create various in-between models f...
Blending or averaging of two-dimensional shapes usually operates on sets of discrete points or polyg...
2-D polygon shape blending has been widely used in 2-D character animation, pattern matching, and ge...
Shape blending, or shape morphing, refers to the progressive transformation from one shape to anothe...
Shape blending, or shape morphing, refers to the progressive transformation from one shape to anothe...
This paper presents a technique for smoothly blending some special categories of three dimensional p...
Metamorphosis, or morphing, is the gradual transformation of one shape into another. It generally co...
This paper presents a technique for smoothly blending some special categories of three dimensional p...
International audienceWe present a multiresolution morphing algorithm using "as-rigid-as-possible" s...
We present a multiresolution morphing algorithm using ”as-rigid-as-possible ” shape interpolation co...
A new method for smoothly connecting different patches on triangle meshes with arbitrary connectivit...
2D Morphing is a technique of gradually creating a smooth transformation from one shape to another w...
Three-dimensional (3D) geometric model shapes blending method can create various in-between models f...
Two-dimensional curves are conventionally designed using splines or Bézier curves. Although formally...
A novel method for 2D shape recognition is proposed. The method employs as a dissimilarity measure t...
Three-dimensional (3D) geometric model shapes blending method can create various in-between models f...
Blending or averaging of two-dimensional shapes usually operates on sets of discrete points or polyg...
2-D polygon shape blending has been widely used in 2-D character animation, pattern matching, and ge...
Shape blending, or shape morphing, refers to the progressive transformation from one shape to anothe...
Shape blending, or shape morphing, refers to the progressive transformation from one shape to anothe...
This paper presents a technique for smoothly blending some special categories of three dimensional p...
Metamorphosis, or morphing, is the gradual transformation of one shape into another. It generally co...
This paper presents a technique for smoothly blending some special categories of three dimensional p...
International audienceWe present a multiresolution morphing algorithm using "as-rigid-as-possible" s...
We present a multiresolution morphing algorithm using ”as-rigid-as-possible ” shape interpolation co...
A new method for smoothly connecting different patches on triangle meshes with arbitrary connectivit...
2D Morphing is a technique of gradually creating a smooth transformation from one shape to another w...
Three-dimensional (3D) geometric model shapes blending method can create various in-between models f...
Two-dimensional curves are conventionally designed using splines or Bézier curves. Although formally...
A novel method for 2D shape recognition is proposed. The method employs as a dissimilarity measure t...
Three-dimensional (3D) geometric model shapes blending method can create various in-between models f...