Digital tools provide youth with powerful ways to extend their worlds and to enhance their capabilities in interacting with them. In a review of recent literature on youths’ engagement of digital tools, Lyman (2004) suggests that there are three main opportunities in the general domain of digital tool use by youth – communication, imagination, and cultural production among digital kids. Dr. Lyman also identified a key barrier: the digital divide. The digital divide has been addressed from an educational policy, technology infrastructure, and access issue, rather than a focus on the learner and supporting learning through enacted imagination. Our core hypothesis is that every child will be creators, producers, and generators of imagination ...
Children express themselves in a “hundred languages ” (Malaguzzi & Al., 1987). They speak in ges...
The concept of a digital generation has been dominating the public discourse on the role of digital ...
This article presents an analysis of data from a project which investigated children and young peopl...
This paper illustrates the intensified engagement that youth are having with digital technologies an...
Educational researchers, practitioners, and policymakers face increasing pressure to determine the r...
Abstract. Traditionally, educational researchers and practitioners have focused on the development o...
Part of the Volume on Youth, Identity, and Digital Media This chapter is based on two claims, namely...
Many teens today who use the Internet are actively involved in participatory cultures—joining online...
Part of the Volume on Youth, Identity, and Digital MediaHow do youth use media and technology as the...
The increasing ubiquity and use of digital technologies across social and cultural life is a key cha...
The lives of young people in the United States are unquestionably media-saturated. Children increasi...
Background/Context: New technologies have been largely absent in arts education curricu-lum even tho...
Diverse international perspectives show that children can benefit greatly from digital opportunities...
Abstract Purpose: Digital technology education of children needs to be reconsidered. The purpose of...
The Scratch Online Community is a space that enables young people to share their creative digital pr...
Children express themselves in a “hundred languages ” (Malaguzzi & Al., 1987). They speak in ges...
The concept of a digital generation has been dominating the public discourse on the role of digital ...
This article presents an analysis of data from a project which investigated children and young peopl...
This paper illustrates the intensified engagement that youth are having with digital technologies an...
Educational researchers, practitioners, and policymakers face increasing pressure to determine the r...
Abstract. Traditionally, educational researchers and practitioners have focused on the development o...
Part of the Volume on Youth, Identity, and Digital Media This chapter is based on two claims, namely...
Many teens today who use the Internet are actively involved in participatory cultures—joining online...
Part of the Volume on Youth, Identity, and Digital MediaHow do youth use media and technology as the...
The increasing ubiquity and use of digital technologies across social and cultural life is a key cha...
The lives of young people in the United States are unquestionably media-saturated. Children increasi...
Background/Context: New technologies have been largely absent in arts education curricu-lum even tho...
Diverse international perspectives show that children can benefit greatly from digital opportunities...
Abstract Purpose: Digital technology education of children needs to be reconsidered. The purpose of...
The Scratch Online Community is a space that enables young people to share their creative digital pr...
Children express themselves in a “hundred languages ” (Malaguzzi & Al., 1987). They speak in ges...
The concept of a digital generation has been dominating the public discourse on the role of digital ...
This article presents an analysis of data from a project which investigated children and young peopl...