Abstract: This paper proposes a fast motion estimation scheme of arbitrarily shaped video object. The instructive role of the alpha-plane taking part in the motion estimation of video object is discussed, and a weighted binary alpha-plane matching criterion (WBAMC) is proposed by using boundary extension and boundary mask techniques. Based on priority search strategy, this paper proposes a fast binary alpha-plane assisted motion estimation (BAAME) scheme of video object. First, the BAAME uses alpha-plane and the WBAMC criterion to limit the search of boundary macro-blocks (MBs) into small unimodal area of two starting points so that a conventional fast motion estimation algorithm can be employed to search the motion vectors (MVs) of bounda...
Motion estimation, which has been widely used in various image sequence coding schemes, plays a key ...
We extend quad-tree-structured variable size block matching (VSBM) techniques for the estimation of ...
Motion estimation is the most time-consuming subsystem in a video codec. Thus, more efficient method...
One of the main differences between the MPEG-4 video and the previously standardized video coding sc...
One of the main differences between the MPEG-4 video and the previously standardized video coding sc...
xvi, 193 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P EIE 2005 HuiBlock-based mot...
In this paper, a content adaptive binary block matching motion estimation algorithm is proposed. The...
Global motion estimation is used for exploiting temporal redundancies in arbitrarily shaped video ob...
In order to cope with the extremely large amount of raw video data for the purpose of transmission a...
Abstract: This paper presents a new block matching motion estimation algorithm using the macro block...
Abstract—This paper presents a fast binary motion estimation (BME) algorithm and its architecture fo...
In this paper we will present a new fast motion estimation algorithm that can be used in video codin...
Fast variable block-size motion estimation is a key issue for real-time applications of the H.264, w...
We present an adaptive algorithm that finds the best block-matching results in a computationally con...
Block matching algorithms (BMAs) are often employed for motion estimation (ME) in video coding. Most...
Motion estimation, which has been widely used in various image sequence coding schemes, plays a key ...
We extend quad-tree-structured variable size block matching (VSBM) techniques for the estimation of ...
Motion estimation is the most time-consuming subsystem in a video codec. Thus, more efficient method...
One of the main differences between the MPEG-4 video and the previously standardized video coding sc...
One of the main differences between the MPEG-4 video and the previously standardized video coding sc...
xvi, 193 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P EIE 2005 HuiBlock-based mot...
In this paper, a content adaptive binary block matching motion estimation algorithm is proposed. The...
Global motion estimation is used for exploiting temporal redundancies in arbitrarily shaped video ob...
In order to cope with the extremely large amount of raw video data for the purpose of transmission a...
Abstract: This paper presents a new block matching motion estimation algorithm using the macro block...
Abstract—This paper presents a fast binary motion estimation (BME) algorithm and its architecture fo...
In this paper we will present a new fast motion estimation algorithm that can be used in video codin...
Fast variable block-size motion estimation is a key issue for real-time applications of the H.264, w...
We present an adaptive algorithm that finds the best block-matching results in a computationally con...
Block matching algorithms (BMAs) are often employed for motion estimation (ME) in video coding. Most...
Motion estimation, which has been widely used in various image sequence coding schemes, plays a key ...
We extend quad-tree-structured variable size block matching (VSBM) techniques for the estimation of ...
Motion estimation is the most time-consuming subsystem in a video codec. Thus, more efficient method...