Abstract. This paper presents the design of a table-top game supporting the treatment of children with Cerebral Palsy. The game was developed through a participatory design process involving therapists and children from the target user group. The game is implemented on top of a platform that supports the implementation of tangible user interfaces using sensing technology. We argue that physical interaction, motivated and constrained by the design of tangible interfaces, offers enormous potential for occupational and physical therapy where patients need to practice specific and repetitive movements
In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabil...
Children with cerebral palsy (CP) often have limited opportunities to engage in physical exercise an...
Cerebral Palsy (CP) is the most common condition leading to severe motor impairment in children. Chi...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
Part 1: Long and Short PapersInternational audienceThis research explores the potential of tangible ...
Part 6: Serious Games (Health and Social)International audienceGames can offer an entertaining alter...
Introduction: As current Interactive Computer Play (ICP) therapies lack skill transferability, my re...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
ObjectivesStanding and gait balance problems are common in children with cerebral palsy (CP), result...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
This paper presents a single-subject feasibility study of a motion-based VR game designed to provide...
One key concept of Tangible User Interaction is interactive surfaces, in which we transform a surfac...
In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabil...
Children with cerebral palsy (CP) often have limited opportunities to engage in physical exercise an...
Cerebral Palsy (CP) is the most common condition leading to severe motor impairment in children. Chi...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
Part 1: Long and Short PapersInternational audienceThis research explores the potential of tangible ...
Part 6: Serious Games (Health and Social)International audienceGames can offer an entertaining alter...
Introduction: As current Interactive Computer Play (ICP) therapies lack skill transferability, my re...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
ObjectivesStanding and gait balance problems are common in children with cerebral palsy (CP), result...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
This paper presents a single-subject feasibility study of a motion-based VR game designed to provide...
One key concept of Tangible User Interaction is interactive surfaces, in which we transform a surfac...
In this paper we provide a rationale for using tabletop displays for the upper-limb movement rehabil...
Children with cerebral palsy (CP) often have limited opportunities to engage in physical exercise an...
Cerebral Palsy (CP) is the most common condition leading to severe motor impairment in children. Chi...