What are the situations in everyday life that people enjoy and cherish? This paper presents a content and user study with two simple mobile phone applications called PosiPost to investigate this question and learn what people express as their pleasures in everyday life. Drawing from a corpus of 379 PosiPost messages that users shared, this paper presents an analysis of users ’ pleasurable moments. The results point to the importance of mundaneness of such situations, suggesting that creating sensational “wow ” experiences, is not always necessary for giving rise to a person’s positive affect
User experience (UX) research has expanded our notion of what makes interactive technology good, oft...
Pleasure as felt during a consumption experience can range (Eccles et al., 2006) from a reflex respo...
Technology plays a pivotal role in changing the emotional, and sensory formation of the recipient, w...
This article discusses the sharing of daily pleasures with lightweight technology. Two mobile applic...
This paper aims to identify the kinds of pleasures involved in the interaction of mobile application...
‘Fun experience’ is a component of user experience (UX) which has come to increased prominence in re...
Despite the explosion of research on goal pursuit, relatively little is known about the shaping of g...
textabstractDespite the explosion of research on goal pursuit, relatively little is known about the ...
Purpose – Some consumption activities are inherently interesting, pleasurable, gratifying and potent...
This afterword reflects on the manifestations of joy of information from the perspective of everyday...
This paper asserts that the growing expansion of the micro realm of social activity calls for the ex...
Understanding different facets of positive user experience (UX) is of great interest to researchers....
The convergence of mobile commerce and internet technologies has promised users unprecedented conven...
Prior research indicates that experiences bring greater happiness than material possessions, but whi...
From amusement parks to casinos, cruises to video games, large sectors of the economy market consume...
User experience (UX) research has expanded our notion of what makes interactive technology good, oft...
Pleasure as felt during a consumption experience can range (Eccles et al., 2006) from a reflex respo...
Technology plays a pivotal role in changing the emotional, and sensory formation of the recipient, w...
This article discusses the sharing of daily pleasures with lightweight technology. Two mobile applic...
This paper aims to identify the kinds of pleasures involved in the interaction of mobile application...
‘Fun experience’ is a component of user experience (UX) which has come to increased prominence in re...
Despite the explosion of research on goal pursuit, relatively little is known about the shaping of g...
textabstractDespite the explosion of research on goal pursuit, relatively little is known about the ...
Purpose – Some consumption activities are inherently interesting, pleasurable, gratifying and potent...
This afterword reflects on the manifestations of joy of information from the perspective of everyday...
This paper asserts that the growing expansion of the micro realm of social activity calls for the ex...
Understanding different facets of positive user experience (UX) is of great interest to researchers....
The convergence of mobile commerce and internet technologies has promised users unprecedented conven...
Prior research indicates that experiences bring greater happiness than material possessions, but whi...
From amusement parks to casinos, cruises to video games, large sectors of the economy market consume...
User experience (UX) research has expanded our notion of what makes interactive technology good, oft...
Pleasure as felt during a consumption experience can range (Eccles et al., 2006) from a reflex respo...
Technology plays a pivotal role in changing the emotional, and sensory formation of the recipient, w...