In this paper we describe an interaction framework which classifies musicians ’ interactions with virtual musical in-struments into three modes: instrumental, ornamental and conversational. We argue that conversational interactions are the most difficult to design for, but also the most in-teresting. To illustrate our approach to designing for con-versational interactions we describe the performance work Partial Reflections 3 for two clarinets and interactive soft-ware. This software uses simulated physical models to cre-ate a virtual sound sculpture which both responds to and produces sounds and visuals
The metaphor of conversation has often been used with regard to interaction between instruments or s...
Many recent computer applications seek to support or even participate in structured collaborations w...
Virtual reality (VR) brings radical new possibilities to the empirical study of social music cogniti...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
In this paper we describe an interaction framework whichclassifies musicians' interactions with virt...
The thesis aims to elucidate the process of designing interactive systems for musical performance th...
The thesis aims to elucidate the process of designing interactive systems for musical performance th...
As virtual reality (VR) continues to gain prominence as a medium for artistic expression, a growing ...
AbstractIn this paper we argue there is a need for a formalised description of musical interaction, ...
Volume IThis dissertation will explore virtual reality (VR) as a “spatialized”environment for artist...
This audio-visual work for acoustic instruments and interactive software uses simple models of physi...
In this paper we describe ongoing work, which explores the physicality of human-computer interaction...
Musical instruments and musical user interfaces provide rich input and feedback through mostly tangi...
Music interactivity is a sub-field of human-computer interaction studies. Interactive situations hav...
The metaphor of conversation has often been used with regard to interaction between instruments or s...
Many recent computer applications seek to support or even participate in structured collaborations w...
Virtual reality (VR) brings radical new possibilities to the empirical study of social music cogniti...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
In this paper we describe an interaction framework which classifies musicians ’ interactions with vi...
In this paper we describe an interaction framework whichclassifies musicians' interactions with virt...
The thesis aims to elucidate the process of designing interactive systems for musical performance th...
The thesis aims to elucidate the process of designing interactive systems for musical performance th...
As virtual reality (VR) continues to gain prominence as a medium for artistic expression, a growing ...
AbstractIn this paper we argue there is a need for a formalised description of musical interaction, ...
Volume IThis dissertation will explore virtual reality (VR) as a “spatialized”environment for artist...
This audio-visual work for acoustic instruments and interactive software uses simple models of physi...
In this paper we describe ongoing work, which explores the physicality of human-computer interaction...
Musical instruments and musical user interfaces provide rich input and feedback through mostly tangi...
Music interactivity is a sub-field of human-computer interaction studies. Interactive situations hav...
The metaphor of conversation has often been used with regard to interaction between instruments or s...
Many recent computer applications seek to support or even participate in structured collaborations w...
Virtual reality (VR) brings radical new possibilities to the empirical study of social music cogniti...