Recent years have seen huge increases both in computing power and the number of people able to access computers and the Internet. This proliferation of information and communication technologies has enabled higher quality learning to be made available through increasingly sophisticated modes of presentation. Traditional or conventional training programs use a variety of instructional development strategies to support a student’s need to master a variety of competencies. Simulations and games are increasingly being deployed as powerful and valuable extensions to these traditional educational initiatives. However, learning is a comprehensive process which does not simply consist of the transmission and learning of content. While simulations o...
Topics of Information Systems lectures and tutorials are dynamic systems, such as business models an...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
International audienceComputer simulations provide learning opportunities that make them appropriate...
Historically, the use of simulation has been an important aspect of training in some fields (such as...
From a technological, pedagogical, and commercial perspective, the world of training simulators has ...
Editor’s Note: Simulation and gaming have a special place in learning technologies because they are ...
Game-based learning and simulations are powerful modes of learning, used by industries as diverse as...
A significant trend is underway to apply entertainment game technologies to training environments, t...
The paucity of existing employer-driven simulation education and the need for workers broadly traine...
The use of simulators in support of learning has been problematic. The limited reports on their impl...
The use of computer simulations in education and training can have substantial advantages over other...
The integration of interaction and simulation in e-learning systems represents a milestone in educat...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
ABSTRACT StarLogo The Next Generation (TNG) enables secondary school students and teachers to model ...
Educational games may improve learning by taking advantage of the new knowledge and skills of todayâ...
Topics of Information Systems lectures and tutorials are dynamic systems, such as business models an...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
International audienceComputer simulations provide learning opportunities that make them appropriate...
Historically, the use of simulation has been an important aspect of training in some fields (such as...
From a technological, pedagogical, and commercial perspective, the world of training simulators has ...
Editor’s Note: Simulation and gaming have a special place in learning technologies because they are ...
Game-based learning and simulations are powerful modes of learning, used by industries as diverse as...
A significant trend is underway to apply entertainment game technologies to training environments, t...
The paucity of existing employer-driven simulation education and the need for workers broadly traine...
The use of simulators in support of learning has been problematic. The limited reports on their impl...
The use of computer simulations in education and training can have substantial advantages over other...
The integration of interaction and simulation in e-learning systems represents a milestone in educat...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
ABSTRACT StarLogo The Next Generation (TNG) enables secondary school students and teachers to model ...
Educational games may improve learning by taking advantage of the new knowledge and skills of todayâ...
Topics of Information Systems lectures and tutorials are dynamic systems, such as business models an...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
International audienceComputer simulations provide learning opportunities that make them appropriate...