Considering the rapidly growing amount of digital educational materials only few of them bridge the gab between experimental learning environments and computer based learning environments (Gardner, 1991). Observations from two cases in primary school and lower secondary school in the subject of home economics shows that problems in computer based learning occurs when the basis of the learning process changes from being hands-on experimental with the subject to being experienced through or with a computer. Some of the central problems in home economics are to force abstraction from the specific course to general principles of cooking, food, variation, energy and nutrition. We believe, that the computer can help doing this. This paper describ...
This article explains how learning theories based on games and gamification strategies can be incorp...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
Over the past two decades electronic game have become ingrained in our culture Children's fixation w...
Περιέχει το πλήρες κείμενοConsidering the rapidly growing amount of digital educational materials on...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This report is about computer game based learning, how to make a program for making educational game...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This report is about computer game based learning, how to make a program for making educational game...
Authoring computer games provides children with an opportunity to create rich narratives using multi...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This work undertakes a systematic study of various elements from differing fields which apply to the...
Many scholars, talking about both educational games and general educational practice, argue that pri...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
This article explains how learning theories based on games and gamification strategies can be incorp...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
Over the past two decades electronic game have become ingrained in our culture Children's fixation w...
Περιέχει το πλήρες κείμενοConsidering the rapidly growing amount of digital educational materials on...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
This report is about computer game based learning, how to make a program for making educational game...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This report is about computer game based learning, how to make a program for making educational game...
Authoring computer games provides children with an opportunity to create rich narratives using multi...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This work undertakes a systematic study of various elements from differing fields which apply to the...
Many scholars, talking about both educational games and general educational practice, argue that pri...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
This article explains how learning theories based on games and gamification strategies can be incorp...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
Over the past two decades electronic game have become ingrained in our culture Children's fixation w...